Job Description

Start: Immediate

Duration: Permanent

Location: Liverpool or Remote (UK)

We are looking for a Vehicle Physics Programmer to join our team to work on a huge new AAA title. We’re looking for someone with strong experience and knowledge of Vehicle handling.

Responsibilities

  • Work closely with the Programming leads to estimate, and write high-quality performant vehicle code
  • Work closely with Game and Level Designers, reviewing gameplay feature specifications and providing specific insights where possible
  • Contribute to regular code reviews, championing code quality and best practices
  • Develop systems on top of industry established physics solutions such as PhysX, Havok, Chaos
  • Assess existing physics functionalities and determine whether or not they meet the requirement of current and future projects
  • Profile and optimise the physics system
  • Suggest improvements and design and implement new systems
  • Document the workflow and train other team members in how to use the physics systems and it’s functionalities

Job Requirements

Required Experience

  • Experience working with physics systems and established Physics engines like PhysX / Havoc
  • Experience working alongside Gameplay and AI teams to expose parameters and control systems for their needs
  • Understanding of what makes a vehicle feel responsive and fun
  • Strong physics/maths understanding
  • Strong C++ experience
  • Good knowledge of game engine architecture and code design patterns
  • The ability to work with others in different disciplines

Desired Experience

  • Understanding of game engine workflow, particularly Unreal Engine 4
  • Experience in building custom physics solutions across a range of game engines.
  • Worked on multiple released to market game projects
  • Experience with profiling tools

Important

The interview process for the Vehicle Physics Programmer roles is made up of 2 stages:

  • First interview (45 minutes) – An interview to discuss your experience and working history relating to the position with our CTO and Principal Programmer. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

Our recruitment process typically takes 2-4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact [email protected]

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.

Tagged as: Control Systems, Design, Engine Architecture, Game, Management, Physics, Unreal Engine, Vehicle Handling

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