Position includes:

    Paid weekly
    Flexible/remote work environment
    Health care benefits available
    Paid time-off provided
    Paid holidays observed
    Access to Nintendo discounts

    Retro Studios
    Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Company, Ltd
    Retro is a state-of-the-art game development studio, working in conjunction with Nintendo to bring award-winning games to Nintendo’s cutting-edge next-generation platforms
    Retro Studios is located in beautiful Austin, Texas
    With rolling hills, scenic waterways, abundant wildlife, vibrant music and film scenes, and a laid-back cosmopolitan culture, Austin is a dynamic city with an excellent quality of life
    Austin’s sunny weather also supports a great range of outdoor activities, providing plenty of venues for top-notch game developers to recharge and unwind

    Announced by Nintendo in January 2019, Retro Studios is currently in the midst of developing Metroid Prime 4 for the Nintendo Switch


      Collaborate with designers, engineers, and artists on technical aspects of gameplay features to help bring them to life

      Implement technical solutions for game object interactions, scripting infrastructure, and encounters

      Use our proprietary scripting tools to assist with integration of assets and camera sequences into cinematics

      Participate in developing workflows and new or enhanced technical tools

      Maintain positive momentum with the work and team members during iteration cycle

      Produce clear design documentation

      *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties
      The company may modify job duties from time to time, either in practice or in writing


        A unique creative spark that brings unexpected smiles to others!
        A minimum of 2+ years of professional experience in game design, including experience on action-adventure titles
        Deep interest in other realms of game design, including but not limited to environments, bosses, and player systems

        A working knowledge of standard industry game engines, design toolsets and production pipelines

        Ability to iterate on prototypes that stay true to goals and clearly communicate intent

        Ability to use a spectrum of tools and multi-disciplinary techniques to develop prototypes

        Willingness to be open and flexible when collaborating with others to achieve creative goals

        Strong organizational, communication and influencing skills

        Passion for Nintendo and Retro titles preferred

        Include examples of prior work or have it available upon request

        Retro Studios is an equal opportunity employer
        We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home
        We do all of this with kindness, empathy, and respect for each other

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Tagged as: Autocad, Design, Empathy, Influencing Skills, Infrastructure, Integration, Mechanical Engineering, Scripting, Workflows, Writing

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