Technical designer
RemoteBookmark Details
Requisition Number: 185178
Position Title: Sr Game Designer
External Description:
WE MAKE FUN…FUNNER.
We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends
As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games
We believe in creating an inclusive world inside and outside of our games for our players and our team
As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
We are looking for a Senior Technical Gameplay Designer with experience mapping complex game controls to different controller/input devices
You will partner with the gameplay team to map out, implement, and fine tune multiple control schemes that apply the relevant ergonomic principles of accessibility and usability, while allowing for mastery over time
This role requires strong written and verbal communication skills, strong technical competency with visual scripting tools, and a deep understanding of the cognitive load placed on players.
As a Senior Technical Gameplay Designer reporting to the Lead Gameplay Designer, you will:
Responsibilities
What you’ll do
- You will partner with the gameplay team, and collaborate with design leadership through all stages of development to ensure ideal controller mappings and documentation for each platform, input method, and player motivation.
- You will collaborate with other gameplay designers to map game controls that are easy to use, taking into account human physical and cognitive limitations and balancing them against design intent and mechanical depth.
- You will set up and refine the logic for low-level inputs in-engine using visual scripting tools and visual state machines.
- You will improve on gameplay feel by tuning details such as input dead zones, input buffers, and analogue magnitude thresholds.
- You will own, manage, and grow a collection of player-facing input options, and resolve complexities and conflicts that arise from their combinations.
Qualifications
What you bring
- 5+ years of experience as a gameplay designer working on AAA & or mobile titles
- Experience with visual scripting and related gameplay tools within engines such as Frostbite, Unreal, or Unity
- Experience with how to gathering and reviewing consumer feedback to make meaningful, data informed decisions.
- Understanding of long-term player habits and skill development over time
- Proven ability to collaborate and clearly communicate complex designs and issues
- Passion for promoting an inclusive and diverse, ‘team-first’ culture based on fun
Ceci ne s’applique pas au Qubec
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs
BASE SALARY RANGES
California (depending on location e.g
Los Angeles vs
Sacramento):
$122,400 – $176,300 USD Annually
New York (depending on location e.g
Manhattan vs
Buffalo):
$115,700 – $176,300 USD Annually
Jersey City, NJ :
$142,000 – $176,300 USD Annually
Colorado (depending on location e.g
Denver vs
Colorado Springs):
$131,000 – $174,800 USD Annually
Washington (depending on location e.g
Seattle vs
Spokane):
$115,700 – $163,100 USD Annually
British Columbia (depending on location e.g
Vancouver vs
Victoria):
$107,600 – $147,100 CAN Annually
Base salary is just one part of the overall compensation at EA
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees
Certain roles may also be eligible for bonus and equity
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees
Certain roles may also be eligible for bonus and equity
City:
State:
Community / Marketing Title: Sr
Technical Gameplay Designer – skate.(Hybrid/Remote)
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more
We believe amazing games and experiences start with teams as diverse as the players and communities we serve
At Electronic Arts, the only limit is your imagination.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 0
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Recommended Skills
- Passionate
- Scripting
- Communication
- Servicing And Car Mechanics
- Buffers
- State Machines
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