We are Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build.  Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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What does a Technical Designer do?

As a Technical Designer, you will be a member of the Frostbite Content Team and report to the Technical Art Manager. You will directly contribute to and push the boundaries of the newest game scripting tools and workflows that Frostbite releases to game teams. You’ll help make our development process more creator-centric by serving as a link between engineers and game creators.

You Will

  • Use your technical and game design expertise to provide a range of game and content scripting solutions with Frostbite’s node-based scripting tool
  • As a Technical Designer on the Frostbite team you will collaborate directly with engineers, product owners and game teams to improve the usability of content workflows and help steer the design of new features.
  • You will collaborate with the Frostbite content team to build tech demos and create documentation and training materials to help educate the Frostbite community and broadcast Frostbite’s capabilities.

You Will Need

  • 5+ years of experience with node-based gameplay scripting systems
  • Understand the fundamentals of game design system, world building tools and how node-based scripting solutions provide solutions for these toolsets
  • Experience with Unity, Unreal or other similar game engines
  • Understand the wide range of game engine systems where node based scripting solutions can be used.
  • Shipped 2 + games


  • Experience helping others achieve their best through game development tools
  • Experience with a diversity of content creation tools within a game engine
  • Experience with gameplay Ai systems and methods
  • Knowledge of Lua, Python or other scripting languages
  • Comfortable engaging and building relationships with multiple teams and individuals globally

We thought you might also want to know:

  • More about our studio: Click To Reveal ExLink


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $77,600 – $119,000 CAN Annually

• Washington (depending on location e.g. Seattle vs. Spokane):

º $89,200 – $130,750 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#J-18808-Ljbffr Recommended Skills

  • Artificial Intelligence
  • Broadcasting
  • Customer Relationship Management
  • Game Design
  • Python (Programming Language)
  • Workflows

Tagged as: Content Creation, Design, Game Engine Content Creation, Innovation, Python, Scripting, Usability, Workflows

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