Company Description

Welcome to Ubisoft Philippines.

We push creativity and break boundaries, building breathtaking worlds from the ground up. We’ve developed award-winning AAA games, the likes of Assassin’s Creed (AC) Valhalla, Far Cry 6, For Honor, AC: Odyssey, AC: Origins and The Crew 2

Ready to take entertainment to the next level?

Embark on an epic journey and Create the Unknown with us.

Job Description

The Technical Design Intern will assist in creating and implementing technical and/or system design elements of reasonable complexity into the game. Assisting other technical designers who act as technical references for team members, they will serve as a bridge between the tech and design teams and provide support whenever necessary.

Responsibilities

You will assist with implementing the technical elements of a game feature with designers, programmers, and colleagues from other job families.

You will help with designing, coding, and iterating through tools to alleviate pain points raised during production.

Take part in data debugging throughout production and help test new features and tools before they are deployed to the rest of the team.

You will also assist designers and programmers on specific Tech topics, create and maintain documentation, provide technical assistance, and follow best practices.

Qualifications

  • Knowledgeable about game design or level design (with a technical focus)
  • Knowledgeable in engines or platforms, C# programming, and scripting
  • Solid analytical and problem-solving skills
  • Adaptable, detail oriented, proactive, and autonomous
  • Good communication skills (spoken and written)
  • Passion in understanding how things work and knowledge in Video Games will make a difference, particularly with Ubisoft and open-world games
  • Experience with a range of 2D/3D design software programs is a plus
  • Must be able to commit six (6) months of full-time and onsite internship

Additional Information

Founded in 2016, Ubisoft Philippines is the first AAA game studio in the country and the second largest in Southeast Asia.

The studio is a proud co-developer of Ubisoft’s flagship titles and is home to over a hundred of the world’s finest talent from Art to Design, Programming, Animation, Quality Assurance and more.

The team is known for building digital worlds from the ground up and has co-developed some of the biggest projects in gaming, including Assassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6, For Honor, Skull & Bones, and The Crew 2.

Beyond its projects, the studio has become a thriving workplace and is recognized as one of Universum’s Most Attractive Employers among students and a finalist for the Asia CEO Awards’ Top Employer of the Year and Diversity Company of the Year, among others.

Today, the team continues to make great games, bringing exciting career opportunities from their studio in Bonifacio Global City.

The studio stands at the forefront of bringing local talent to the world stage, setting the benchmark for the Philippines and further inspiring the next batch of game developers in Southeast Asia and beyond.

Tagged as: Bones, Communication, Creativity, Debugging, Detail Oriented, game design, Problem, Production, Quality Assurance, Scripting, Software, System, Technical Assistance, technical design

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