Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

What does a Technical Artist do?

As a Technical Artist, you will report to Frostbite’s Technical Art Manager as a part of the Frostbite content example team. As a member of this team, you’ll help make our development process more creator-centric by serving as a link between engineers and game creators. Your passion and expertise with the technical challenges of Game UI tools will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

You Will

  • Use your technical and artistic expertise to guide development of Frostbite’s UI tool set for creation of menu systems and user interfaces.
  • Collaborate directly with engineers to improve the usability of Frostbite’s UI creation tool and help steer the design of new features.
  • Work with a team of technical artists to build tech examples, demos, and create documentation and training materials to help educate the Frostbite community.
  • Collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite.

Requirements

  • Experience developing UI features from concept to live services
  • Experience in node-based visual programming
  • Experience with UX systems and methodologies
  • Experience with motion graphics and animation of 2D interfaces
  • Understanding of gaming platforms, their limitations, and requirements for UI solutions
  • 2+ years of experience with AAA or mobile game development or Mobile App development

Bonus Points For

  • Background in graphic design or illustration
  • Experience with After Effects
  • Experience with 3D DCC tools and game engines
  • Experience with shader graph systems
  • Experience teaching or training others in the skills of user interface design
  • Love of learning, experimenting with new ideas and discovering ways to improve production workflows
  • You love a challenge and aren’t afraid to address technical issues you don’t know how to solve

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Tagged as: Design, Graphic Design, Illustration, Innovation, Mobile App, Teaching, Usability, User Interface, Workflows

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