Technical artist
RemoteBookmark Details
Requisition Number: 183597
Position Title: Technical Artist 2
External Description:
Location: Hybrid and Remote work options available across most North America locations.
WE MAKE FUN…FUNNER.
We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends
As the developers of Skate, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games
We believe in creating an inclusive world inside and outside of our games for our players and our team
As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.
“This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.”
We are looking for an experienced X to join the Skate team
You will report to …..
Responsibilities:
- Assist in the development of flexible and robust procedural tools, designed to be seamlessly utilized by artists and designers within the Frostbite editor.
- Collaborate with Artists, Technical Artists, and Tools Software Engineers to incorporate procedural tools within the Frostbite environment.
- Educate & Articulate concepts relating to Procedural and Parametric Content Generation to the game team through presentations.
- Develop & communicate technical requirements for real-time game editor and game engine run-time procedural systems, workflows, & tools to serve game team product goals.
- Contribute to inclusion of new procedural content generation tools & workflows in tech roadmaps.
- Attend planning meetings and build user stories.
Qualifications:
- Experienced in architecture of procedural content creation pipelines with a focus on artist/designer friendly workflows.
- Experienced in creating parametric assets that can be manipulated in real-time with user-friendly inputs and controls.
- Experienced in procedural content creation applications such as Houdini and using these within game editors and engines.
- Experienced using and setting up Automation for content/asset processing.
- You are experienced in work with artists and designers to determine tool and workflow requirements.
- Understanding of a wide range of real-time game content and the requirements for these to be efficient and high quality.
- A proficiency in VEX and some of the following languages: Python, C#, C++.
- A proficiency in UX and UI design.
- Familiarity/Competency with the field of AI and Machine Learning and how these can be applied to procedural and parametric content production is beneficial.
- 1+ years experience building procedural workflows.
Ceci ne s’applique pas au Qubec
COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these locations
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs
BASE SALARY RANGES
California (depending on location e.g
Los Angeles vs
Sacramento):
$122,300 – $170,600 USD Annually
New York (depending on location e.g
Manhattan vs
Buffalo):
$104,000 – $170,600 USD Annually
Jersey City, NJ :
$137,300 – $170,600 USD Annually
Colorado (depending on location e.g
Denver vs
Colorado Springs):
$111,800 – $151,800 USD Annually
Washington (depending on location e.g
Seattle vs
Spokane):
$104,000 – $174,700 USD Annually
British Columbia (depending on location e.g
Vancouver vs
Victoria):
$96,400 – $133,900 CAN Annually
Base salary is just one part of the overall compensation at EA
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees
Certain roles may also be eligible for bonus and equity
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees
Certain roles may also be eligible for bonus and equity
City:
State:
Community / Marketing Title: Procedural Technical Artist – skate.(Hybrid/Remote)
Company Profile:
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more
We believe amazing games and experiences start with teams as diverse as the players and communities we serve
At Electronic Arts, the only limit is your imagination.
EEOText:
About Electronic Arts
Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Days Open: 48
Can this position be remote?: 1
EEO Employer Verbiage:
About Electronic Arts
Everything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Recommended Skills
- Architecture
- Artificial Intelligence
- Automation
- C Sharp (Programming Language)
- C++ (Programming Language)
- Friendliness
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