Why PlayStation?PlayStation isn’t just the Best Place to Play it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

Why PlayStation?PlayStation isn’t just the Best Place to Play it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, PlayStation™Now, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.

About ValkyrieValkyrie Entertainment is a video game development studio based in Seattle. Since 2002, we have worked with world-class game developers and publishers and we are a proud member of PlayStation our studio, you will have the opportunity to work with an experienced and diverse team while contributing to a wide variety of projects and studio is located in the heart of downtown Seattle with Pike Place Market, Seattle Art Museum, Seattle Waterfront, several theaters, Metro transit system, and many culinary delights all within just a few blocks walking DescriptionAs a Technical Artist, you will be the bridge between the art and engineering teams.

You possess the multi-disciplinary knowledge necessary to help determine and support the needs of the teams and projects studio-wide.

You will work with all departments to ensure art content and features are smoothly and efficiently integrated into the game, while respecting the artistic vision and technical constraints of the project.

Daily Tasks and ResponsibilitiesSupport and empower artists and engineers in the efficient creation and implementation of high-quality art assetsSolve challenging technical issues in the game development pipelineIdentify and implement art-pipeline optimizations and toolingCreate art assets that require high technical skill or specialist knowledge (VFX, Shaders, Post-processing, etc.

Research and develop technical tools for a projectResearching the latest advances in graphics technology and implementation of rendering techniquesAssisting in asset performance and validationEvaluating software and tools to facilitate game art productionWorking within the limits of the game engine, curating file sizes, polygon counts and loading speedsImplement optimizations and monitor the performance of the gameImprove and maintain graphics features and the graphics pipeline for all projects studio-wideCreate and maintain technical documentationQualifications3+ years professional experience as a technical artist or equivalent roleSolid understanding of art and animation pipelinesStrong understanding of game systems and the game development process Strong knowledge of scripting languages (Python, MEL, VEX, Perl, etc)Creative mindset and ability to overcome technical challengesExcellent verbal and written communication skillsSelf-motivated and proactiveExperience in the full pipeline of digital art content creation (high and low-poly modeling, unwrapping, baking, texturing, level art, etc.

Proficient as a user and tools developer for art content creation tools (Autodesk Maya, 3DS Max, Houdini, etc.)Experience developing custom tools for Digital Content Creation tools (Maya, Max, etc.

Strong foundational artistic skills (proportion, color, composition)Professional experience with game editors and engines (UE4, Unity, etc.

on shipped titlesPassion for videogames and extensive knowledge of different game genres across all platformsBonus QualificationsExperience with Unreal Engine 5Experience with shader development in 3D content creation packages and game engines.

Experience in physics simulationsExperience with rigging and animationRendering and post-effects experience

Tagged as: Curiosity, Innovation, Rendering, Research

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