We are Frostbite

Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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What does a Technical Artist do?

As a Technical Artist on the Frostbite Characters team, you will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to our community of game teams. You’ll help make our development process more creator-centric by gathering feedback from content creators throughout EA and working with engineers on the Frostbite team to improve the usability of content workflows and help steer the design of new features.

You Will

  • As a Technical Artist on Frostbite, you will collaborate directly with engineers, product owners and game teams to improve the tools and workflows of our Character systems.
  • You will work with the Frostbite Characters team to build features and tools, create documentation and training materials, help educate the Frostbite community, and broadcast Frostbite’s capabilities.
  • You will collaborate and advise on tools, workflows and best practices with Technical Artists and Designers across all of EA studios using Frostbite

You Will Need

  • 5+ years in game development or film industry, with a focus around character rigging and animation.
  • Shipped 1 + games or similar within relevant industries.
  • Experience working with rigging or character FX artists and software engineers.
  • Proficient scripting/programming in python and/or C#.
  • Experience building content with at least one commercial (Unreal Engine, Unity) or proprietary game engine.
  • Experience with 2D and 3D art packages: Maya needed.


  • Experience helping others achieve their best through game development tools.
  • Experience with a diversity of content creation tools within a game engine.
  • Comfortable engaging and building relationships with multiple teams and individuals globally.
  • Experience using Motionbuilder, Houdini or other DCCs.
  • Cloth and Hair simulation experience.


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $77,600 – $119,000 CAN Annually

• Washington (depending on location e.g. Seattle vs. Spokane):

º $89,200 – $130,750 USD Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#J-18808-Ljbffr Recommended Skills

  • Broadcasting
  • C Sharp (Programming Language)
  • Computer Animation
  • Customer Relationship Management
  • Game Engine
  • Houdini (Software)

Tagged as: Content Creation, Design, Innovation, Maya, Python, Rigging, Unreal Engine, Usability, Workflows

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