Now hiring in Redwood City, CA Welcome to Maxis, home to tinkerers, craftspeople,& storytellers
Our drive is to inspire everyone to make a better world through creative play
As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players
Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen
We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be
Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play
We’re excited you’re interested to learn more about how you can join our team and dream big
You will be reporting to the Senior Technical Art Director
Preferred Location: Redwood City, Vancouver, Toronto, Seattle, Austin As an Environment Technical Artist at Maxis, you will collaborate with Art Directors, World Building& Object Leads, Technical Artists and Engineers across the studio and EA, to push the boundaries of storytelling thru world construction
If you are passionate about designing world building tools, bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class experiences for new and existing IPs … come join our team
Responsibilities: Collaborate Closely with the Technical Artists, Engineers, World& Object Leads to deliver industry leading content pipelines and runtime implementations
Work with technical art leads to develop procedural content pipelines for Unreal Engine, Houdini, and Substance, empowering world building and object artists to craft best in class content
Work with TDs and TADs to develop content performance plans, profile performance, monitor asset budgets, and provide performance guidance, based on established metrics and methods
Develop and maintain pipelines supporting large libraries of game art content in live service ecosystems
Use commercial and proprietary software to create high-quality 3D art prototypes as proof of concept for project functional and aesthetic goals
Support artists troubleshooting level construction and world production roadblocks
Collaborate with Technical Art partners across EA to develop and share pipelines and best practices
Understand the requirements and constraints of game design, engine, and platform
Qualifications: 3+ years professional experience working as a Technical Artist in real-time engines such as Unity and Unreal Game Engine
Experience with Level/Scene management and optimization
Proficiency with Maya and modern DCC applications
Proficiency in Python scripting for Maya and DCC applications
Experience writing tools to aid environment, object, or animation artist workflows
Ability to collaborate across multiple disciplines to achieve team technical objectives
Ability to create solid documentation and training material
Experience in Perforce or other version control software
Experience with ShotGrid (Shotgun), Jira or other bug tracking and project management software
Bonus Qualifications Experience with Houdini workflows, VEX, HDAs, and Houdini Engine for Unreal
Experience with Unreal Blueprint and asset scripting
Experience with Unreal Lighting, Post, and Niagara Visual Effects systems
Experience with Unreal Materials& PBR fundamentals
Skills in Substance Designer& Painter workflows
Experience developing for iOS/Android
Experience developing for console hardware (XB1/XBX/PS4/PS5)
Background in photography, painting, sculpting, concept art, or animation
Visit us at: Click To Reveal Link COMPENSATION AND BENEFITS The base salary ranges listed below are for the defined geographic market pay zones in these locations
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs
BASE SALARY RANGES • California (depending on location e.g
Los Angeles vs
Sacramento): º $95,450 – $141,800 USD Annually • New York (depending on location e.g
Manhattan vs
Buffalo): º $89,200 – $141,800 USD Annually • Jersey City, NJ : º $105,250 – $141,800 USD Annually • Colorado (depending on location e.g
Denver vs
Colorado Springs): º $89,200 – $118,550 USD Annually • Washington (depending on location e.g
Seattle vs
Spokane): º $89,200 – $130,750 USD Annually • British Columbia (depending on location e.g
Vancouver vs
Victoria): º $77,600 – $119,000 CAN Annually Base salary is just one part of the overall compensation at EA
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees
Certain roles may also be eligible for bonus and equity
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees
Certain roles may also be eligible for bonus and equity
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more
We believe amazing games and experiences start with teams as diverse as the players and communities we serve
At Electronic Arts, the only limit is your imagination. Recommended Skills

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Tagged as: Construction, Creativity, Design, Management, Maya, Python, Scripting, Storytelling, Unreal Engine, Workflows, Writing

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