Job Description

Ubisoft Winnipeg is looking for a Technical Art Generalist to join our Technical Art team. As a Technical Art Generalist, you will play a vital role in combining the creative vision of our artists with the technical prowess of our programmers. You will operate at the intersection of art and technology, collaborating closely with cross-functional teams to establish and maintain a seamless workflow.

We are looking for a highly talented, motivated, and experienced person to work with us on , a new multiplatform online multiplayer action game. XDefiant is a free-to-play, fast-paced arena shooter that combines intense gunplay with personalized loadouts and specialized factions, as teams of gunfighters battle for domination.


  • Collect art assets from our outsourcers and set them up to render appropriately in our game engine.
  • Adjust the Maya scenes (i.e., UVs, LODs) as needed.
  • Perform integration based on the check sheet/worksheet created beforehand.
  • Improve the assets to maximize their artistic value in-game.
  • Work directly in the graph editor in our game engine.
  • Adjust textures and materials to ensure compatibility with our engine and shaders.
  • Assure assets are of the highest technical quality.
  • Collaborate with Art Leads to deliver on artistic vision within project requirements.
  • Remain informed of new technical and technological developments and apply these developments on the project wherever relevant, sharing project developments with peers.
  • Drive optimization and debugging to fix issues raised.
  • Develop or find the best tools and methods possible for improving and facilitating the work of the artists.



  • 2+ years’ experience in video game production or equivalent.
  • Portfolio showing 3D art and composition skills, demonstrating a high level of artistic creativity in lighting, colors and art composition.
  • Knowledge of an asset management system (ex: Perforce, VSS, Alienbrain).
  • Exceptional attention to detail, high level of accuracy and commitment to maintaining high standards of work.
  • Solid technical background with an artistic sense in lighting, colors and art composition.
  • Previous experience with getting game assets into engine.


  • Knowledge of real-time modeling techniques (shaders, PBR, normal map, displacement etc.).
  • Knowledge of Maya/3ds Max, Houdini, Substance Designer, Painter, Python, MEL, MAXScript.
  • Knowledge of a programming language (C++, C# etc.).

Additional Information

The Studio

Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators at studios around the world to build even better, more immersive worlds across our major brands.

We are a part of Ubisoft’s 20,000 team members, working across more than 40 locations around the world, and are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. The team’s dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Who We Are

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

To get there, we are creating a safer, more inclusive work environment, giving back to the communities where Ubisoft operates by working with local non-profit partners, and by working to reduce the environmental impact of our business. Read more about our commitment to social impact .

Please of Conduct prior to applying. It is our collective responsibility at Ubisoft Winnipeg to maintain a respectful and inclusive work environment and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.

Ubisoft Winnipeg encourages applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, neurodivergent people, women, 2SLGBTQIA+ people, and people who live at the intersections of those identities and experiences. Ubisoft Winnipeg is committed to providing accommodations for accessibility upon request. A real live person will review your application (in this case, Sheena!) While we’re doing that, get to know a bit more about and our team.

Additional Information

This role is based in our Winnipeg studio, with the opportunity for hybrid work within Manitoba.

Tagged as: Composition, Creativity, Debugging, Integration, Management, Maya, Multiplatform, Perforce, Python, Time Modeling

Job Overview
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