Job Description:

Job Description

  • Work directly with Animation, Code and Design to achieve the look and feel of the desired animations style in-game.
  • Engine animation implementation.
  • Understanding and implementation of procedural animation systems to reduce workload and improve our characters in-game.
  • Implementation and maintenance of animation graphs, blend trees and state machines.
  • Debug animation graphs to solve possible gameplay animation issues.
  • Strong knowledge of Motion Builder, Maya or Max.
  • Scripting/programming languages experience.
  • Create and maintain documentation for internal and external use.
  • Support animators with production tools.
  • Desirable knowledge in motion capture solutions.
  • Qualifications

  • Previous experience in games development, preferably with a shipped title as a Technical Animator or as an Animator with technical animation skills.
  • Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies.
  • Debugging animation graphs and animation related problems.
  • Problem-solving attitude and proactivity.
  • Motion Builder/Maya/Max.
  • Knowledge of Rigging and Animation systems.
  • Strong understanding of both Figure and Facial Anatomy.
  • Knowledge of Python.
  • Mocap experience.
  • Interest in future technologies.
  • Experience on character action focused games preferred with at least one shipped title.
  • Fluent in English is a must.
  • Job Description

  • Work directly with Animation, Code and Design to achieve the look and feel of the desired animations style in-game.
  • Engine animation implementation.
  • Understanding and implementation of procedural animation systems to reduce workload and improve our characters in-game.
  • Implementation and maintenance of animation graphs, blend trees and state machines.
  • Debug animation graphs to solve possible gameplay animation issues.
  • Strong knowledge of Motion Builder, Maya or Max.
  • Scripting/programming languages experience.
  • Create and maintain documentation for internal and external use.
  • Support animators with production tools.
  • Desirable knowledge in motion capture solutions.
  • Qualifications

  • Previous experience in games development, preferably with a shipped title as a Technical Animator or as an Animator with technical animation skills.
  • Strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technologies.
  • Debugging animation graphs and animation related problems.
  • Problem-solving attitude and proactivity.
  • Motion Builder/Maya/Max.
  • Knowledge of Rigging and Animation systems.
  • Strong understanding of both Figure and Facial Anatomy.
  • Knowledge of Python.
  • Mocap experience.
  • Interest in future technologies.
  • Experience on character action focused games preferred with at least one shipped title.
  • Fluent in English is a must.
  • Tagged as: Anatomy, Animations, Debugging, Look And Feel, Maya, motion builder, motion capture, Proactivity, Problem, Production, Python, Rigging, Technical Animation

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