Riot engineers bring deep knowledge of specific technical areas, but also value the opportunity to work in a variety of broader domains. As Software Engineers, we work with both new and current technology, creating new experiences for our players in and around our games.

As a Staff Software Engineer (UI/Frontend) on Teamfight Tactics monetization team, you will work on a multi-disciplinary team to help build and ship new features and cosmetic content to surprise and delight our players. This role reports to an Engineering Manager on the Teamfight Tactics team.
Responsibilities:

  • Wear multiple hats as you own and lead, and contribute as an IC, on high-impact, player-facing feature development projects.
  • Ensure the team is adhering to engineering excellence, including: system design, code quality (performance, scalability, modularity, security, and so on), documentation, and live operations. Mentor and level up everyone around you.
  • Take full ownership of the product spaces you operate in. Contribute to technical strategies for short and long term. Influence and drive alignment between other engineering and production leadership.
  • Build UI screens and features using both Web-based frontend frameworks and Riot’s proprietary engine.
  • Work within a complex ecosystem of platform services teams to define and consume APIs and SDKs.
  • Collaborate with various disciplines, including UI/UX designers, game designers, artists to design and implement rich UIs features.
  • Build tooling to help create and launch new cosmetic content sustainably to our players.
  • Join the on-call LiveOps rotation to support our live game services.

Required Qualifications

  • 6+ years of software development experience, including 2+ years leading and building rich, performant, secure user-facing applications.
  • Expertise in building UI using either Javascript, CSS and web frameworks (such as Ember or a similar framework), or C++/C# within game engines.
  • Willingness to invest in growth in both web frameworks and C++ (in-engine) is required.

Desired Qualifications

  • Prior UI development experience in a game engine.
  • Experience working on live Game as a Service.
  • Full stack experience, able to flex into services in Java or Go.

For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players’ experiences, this could be your role!

Our Perks

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner’s Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in Gaming.

Tagged as: Apis, Content, Css, Ecosystem, Empathy, Engineering, Game, Java, Javascript, Modularity, Operations, Production Leadership, Relationship, Rotation, Scalability, Security, Software, Software Development, Technical Strategies, Tooling, Web, Web Frameworks

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