Job Description:

Responsibilities

:

  • Working under an Audio lead, you will contribute to a well defined area of a project’s sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities.
  • You will create content inline with existing designs and implement this into the game using our Frostbite engine.
  • Through playtesting and feedback sessions you will refine the content and it´s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors.
  • As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam’s assets and provide feedback on the titles overall mix.
  • Qualifications:

  • You must be currently enrolled at a university or education provider that has a planned internship period planned. For example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • Available to start in September 2024
  • Desired Skills:

  • Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable.
  • Desire to develop your game audio production, implementation and engineering skills.
  • Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.
  • Outstanding “critical listening” skills.
  • Examples of your artistic, narrative and creative sense strengthen your application.
  • Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
  • Take your career to the next level – apply now!

    Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

    Responsibilities

    :

  • Working under an Audio lead, you will contribute to a well defined area of a project’s sound design, both creatively and technically. Additional workload or exposure to new areas is down to your choice and abilities.
  • You will create content inline with existing designs and implement this into the game using our Frostbite engine.
  • Through playtesting and feedback sessions you will refine the content and it´s supporting logic, to improve quality, ensure it is fit for purpose, encode as much relevant information as possible into the sound/soundscape and that the feature is optimised and free from bugs and errors.
  • As part of the Audio team you will provide and respond to audio feedback and be an active mixer for your and your subteam’s assets and provide feedback on the titles overall mix.
  • Qualifications:

  • You must be currently enrolled at a university or education provider that has a planned internship period planned. For example, LiA.
  • Eligible to work in Stockholm, Sweden, without the need for visa/relocation support
  • Available to start in September 2024
  • Desired Skills:

  • Experience of sound designing and then implementing quality assets into a game engine, from both a creative and technical standpoint. Linear (only) experience is also acceptable.
  • Desire to develop your game audio production, implementation and engineering skills.
  • Proficient with the operation of modern studio hardware, editing techniques and software such as Pro Tools, Reaper, Sound Forge, Waves, FabFilter, IzoTope RX.
  • Outstanding “critical listening” skills.
  • Examples of your artistic, narrative and creative sense strengthen your application.
  • Knowledge of audio middleware, e.g. WWISE, Unreal and META sounds is beneficial
  • Knowledge of graphical audio programming, e.g. Reaktor, Max-MSP, Pure Data, is beneficial.
  • Take your career to the next level – apply now!

    Submit an up-to-date CV along with a cover letter in English which explains why you would like to complete your internship with Electronic Arts and what interests you in this specific role.

    About Electronic Arts

    Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

    We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

    Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

    Tagged as: Content, Creative, Editing, Electronic Arts, Emotional, Engineering, Focusing, frostbite, Hardware, IT, Middleware, Production, Software

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