完整的职位描述

Job Title: Software Engineer (Backend Security)-Java

FC Mobile Shanghai Studio is devoted to the development and operation of a high-quality mobile game with top sports IP as a global team. The team also continuously delivers fantastic game experience to global users. The quest for creativity, respect for autonomy, and emphasis on collaboration are at the heart of our company culture, which enables us to work in a rapid and efficient manner to ensure the release and operation of high-quality products worldwide.

As a team, we are passionate, innovative, and open to possibilities. We learn from past experiences and keep moving forward. We value the synergy between teams and believe that a relaxing working atmosphere can yield better results, therefore, we promote and endeavor to maintain a healthy work-life balance.

In pursuit of excellence, we strive to play a key role in the development of the mobile game industry.

As a software engineer, you are an essential part of the game creation process and are involved in the feature design and implementation of the game and live service. You will report to a Sr Software Engineer.

Job location: You will work in Shanghai.

Responsibilities

  • Maintain existing server-side code to ensure its robustness
  • Address complex server-related technical issues, ensuring minimal downtime and interruption to services
  • Oversee the server-side security and develop tools to ensure the healthy operation of the server and fight against cheating behaviors
  • Manage projects/tasks related to server architecture/feature implementation, including planning, coordination, and documentation, and demonstrate commitment to delivery, under the guidance of technical directors
  • Collaborate with team members, stakeholders, operational teams and external partners
  • Demonstrate influence via conversations and teamwork, and provide guidance to junior team members

Qualifications

  • At least 8 years’ experience in game server development
  • Proficiency in at least one of Java, C or C++
  • Knowledge of common networking protocols (e.g. TCP, UDP, HTTP and Webstock)
  • Knowledge of relational databases (e.g. MySQL or Postgres), NoSQL databases (e.g. MongoDB and DynamoDB), and in-memory data structure store (e.g. Redis)
  • Knowledge of container and serverless technologies (Docker, Kubernetes, AWS ECS)
  • Experience in server-side anti-cheating or related areas
  • Experience in development for the Linux platform
  • Experience in development for at least one shipped large online mobile game
  • Experience in the Agile/Scrum methodology
  • Experience in version control software such as Perforce and Git
  • Familiarity with the object-oriented programming model and design patterns
  • Excellent debugging capabilities
  • Solid conversational skills with both technical and non-technical personnel
  • Proficiency in both spoken and written English

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Aws, Collaboration, Creativity, Debugging, Design, Docker, Git, Java, Kubernetes, Linux, Mongodb, Mysql, Nosql, Perforce, Redis, Relational Databases, Server - Side, Teamwork, Version Control, Written English

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