Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington, is a wholly owned subsidiary of the world’s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we’re passionate about creating games designed to surprise and delight our customers.

As a Tools Engineer, you will have a desire for improving developer workflow and solving complex problems. You will also have a passion for games and creating tools that helps making games easier and more efficient. If this sounds like you, we would love to see your resume!

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

For more information about NST, click here .


  • Assists in developing, writing, testing, debugging, and implementing code in C# or other relevant languages.
  • Works with other team members to implement tools and improve pipelines to support game development projects.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.


  • Understanding of core technologies, toolsets, and common workflows for video game development.
  • Strong understanding of data structures, data-oriented design, object-oriented design, and software engineering methodologies.
  • Ability to read and debug other engineers’ code.
  • Strong knowledge of C# and/or C programming languages.
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.


  • Working understanding of WPF and .NET Framework for GUI development.
  • Working understanding of scripting languages like python, ruby and/or Maya’s mel is a plus.
  • Industry or School experience developing games and/or game related tools.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This position includes a base salary range of $85,006 – $106,258 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.

For more information about NST, click here .


Tagged as: Computer Science, data oriented design, Data Structures, Debugging, Design, Empathy, Object - Oriented Design, Python, Research, Ruby, Scripting, Software Engineering, Workflows, Wpf, Writing

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