Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team develops creative engine features and cutting-edge tools that let our game makers create stunning games. We’re honored to have thousands of game developers worldwide using Frostbite as they create some of the industry’s best-known titles and amazing player experiences. Join us as we help shape the future of gaming with Frostbite.

Responsibilities

  • The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
  • As a software engineer in the procedural team you will report to the Engineering Manager and will be working on new tools to enable procedural workflows for game teams.
  • You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.
  • Open to Hybrid and Onsite Developers.

Required Qualifications

  • Bachelor’s degree or higher in Computer Science, Engineering or Software Engineering or equivalent.
  • High level of proficiency with C++ and good understanding of C# or WPF.
  • 5+ years of professional software development experience.
  • Experience designing and implementing maintainable, structured and documented code.
  • Experience with object-oriented design patterns and test-driven development.
  • Experience with multithreaded architectures and synchronisation principles.
  • Experience with memory management, multi-core use, profiling and optimization.
  • Excellent debugging skills.
  • You will be remote-friendly.

Optional Qualifications

  • Experience with asset data pipelines, procedural asset generation.
  • Experience with geometry/mesh formats and processing.
  • Experience with Houdini, Maya SDKs or other DCC tools.
  • Experience with Python for scripting or tool development.
  • Experience with rendering techniques.
  • Experience with Agile methodologies for software development.

#LI-Hybrid, #LI-Onsite

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Asset, Computer Science, Debugging, Imagination, Maya, Memory Management, Object - Oriented Design, Python, Rendering, Scripting, Software Development, Software Engineering, Workflows, Wpf

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