[DRE] Build/Devops engineer

Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms.

[Development and Release Engineering]

We are EA’s global automation specialists. We are a team of more than 100 staff based in North America, Europe and Asia. We work with our internal customers (EA’s game, engine, product, and content teams) and serve them by providing services related to Build Automation, Continuous Integration, and Metrics Reporting.

You will work with the game teams in Korea, assisting with build and release automation, and metrics collection. You will report to the Development Director for the DRE Asia team.

Responsibilities:

  • Collaborate with other engineers to maintain and enhance a robust build pipeline supporting multiple platforms
  • Create, modify, and maintain build pipelines and workflow tools
  • Monitor automation systems and proactively respond to breakages
  • Monitor dashboards and analyze metrics to improve automation systems
  • Report regular status on assigned tasks and identify project risks that could have a negative impact
  • Document issues and solutions to help team members to improve processes and apply the solutions across a variety of different environments
  • Manage access requests within CI system

Desired Skills:

  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience
  • 3+ years of experience in either build automation or DevOps (e.g. Jenkins)
  • Experience with Scripting languages (e.g. Python)
  • Experience with Configuration Management and Continuous Integration/Deployment
  • Experience with System administration (e.g. Linux, Windows, VMware)
  • Experience with Perforce or Git

Tagged as: Automation, Computer Science, Configuration Management, Continuous Integration, Devops, Jenkins, Linux, Perforce, Python, Release Automation, Scripting, System Administration

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