Requisition Number: 184630

Position Title: Sr Software Engineer I

External Description:

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WE MAKE FUN…FUNNER.

We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends. As the developers of Skate , we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

As a Software Engineer – Systems reporting to the Lead Systems Software Engineer, you will:

Responsibilities

  • You will collaborate with designers, artists and other SEs to help bring features to shippable quality
  • You will optimize the performance and memory requirements of core game features
  • You will work with the Lead Systems Engineer to help make Skate excel on every platform
  • You will improve some of the following: application lifecycle management, platform specific tools, workflows and processes, optimizing the CPU, GPU and memory usage of game and engine code
  • You will work with the central Frostbite engine team to develop new systems and improve existing engine modules that are shared across EA
  • You will collaborate with a diverse team of developers who share a goal to use technology to make skate the best experience for our players

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience
  • 8 years of development experience
  • 2 shipped games, with at least one shipped console title
  • Comfortable expressing both high and low-level concepts in C , or another systems programing language
  • Experience with 1st party platform tools (such as CPU and GPU profilers)
  • Experience debugging and optimizing runtime systems
  • Passion for making and playing games

    Ceci ne s’applique pas au Qubec.

    COMPENSATION AND BENEFITS

    The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

    EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

    BASE SALARY RANGES

    California (depending on location e.g. Los Angeles vs. Sacramento):
    $161,100 – $239,700 USD Annually
    New York (depending on location e.g. Manhattan vs. Buffalo):
    $142,900 – $239,700 USD Annually
    Jersey City, NJ :
    $187,400 – $239,700 USD Annually
    Colorado (depending on location e.g. Denver vs. Colorado Springs):
    $153,100 – $206,200 USD Annually
    Washington (depending on location e.g. Seattle vs. Spokane):
    $142,900 – $230,000 USD Annually
    British Columbia (depending on location e.g. Vancouver vs. Victoria):
    $133,400 – $193,200 CAN Annually

    Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

City:

State:

Community / Marketing Title: Senior Software Engineer – Systems

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 28

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity. Report this job

  • Dice Id: RTX1748ad
  • Position Id: 184630

Tagged as: Business, Computer Science, Debugging, Frostbite Engine, IT, Lead, Lifecycle Management, Market, Requisition, Software, training, Workflows

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