Requisition Number:
184630
Position Title:
Sr Software Engineer I
External Description:Pour visualiser la description de poste en français, veuillez sélectionner le français (“Select Language”) dans le menu déroulant au haut de la pageWE MAKE FUN…FUNNER.We are Full Circle, and we’re all about having fun and making great games that people want to play with their friends
As the developers of Skate, we are set to deliver an experience that embraces and builds upon everything our community found special about the previous games
We believe in creating an inclusive world inside and outside of our games for our players and our team
As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.As a Software Engineer – Systems reporting to the Lead Systems Software Engineer, you will:ResponsibilitiesYou will collaborate with designers, artists and other SEs to help bring features to shippable qualityYou will optimize the performance and memory requirements of core game featuresYou will work with the Lead Systems Engineer to help make Skate excel on every platformYou will improve some of the following: application lifecycle management, platform specific tools, workflows and processes, optimizing the CPU, GPU and memory usage of game and engine codeYou will work with the central Frostbite engine team to develop new systems and improve existing engine modules that are shared across EAYou will collaborate with a diverse team of developers who share a goal to use technology to make skate the best experience for our playersQualificationsPlease note that you do not need to qualify for all requirements to be considered
We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.Bachelor’s degree in Computer Science or related field, or equivalent training and professional experience8+ years of development experience2+ shipped games, with at least one shipped console titleComfortable expressing both high and low-level concepts in C++, or another systems programing languageExperience with 1st party platform tools (such as CPU and GPU profilers)Experience debugging and optimizing runtime systemsPassion for making and playing gamesCeci ne s’applique pas au Québec.COMPENSATION AND BENEFITSThe base salary ranges listed below are for the defined geographic market pay zones in these locations
If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting
Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.BASE SALARY RANGES• California (depending on location e.g
Los Angeles vs
Sacramento):º $161,100 – $239,700 USD Annually• New York (depending on location e.g
Manhattan vs
Buffalo):º $142,900 – $239,700 USD Annually• Jersey City, NJ :º $187,400 – $239,700 USD Annually• Colorado (depending on location e.g
Denver vs
Colorado Springs):º $153,100 – $206,200 USD Annually• Washington (depending on location e.g
Seattle vs
Spokane):º $142,900 – $230,000 USD Annually• British Columbia (depending on location e.g
Vancouver vs
Victoria):º $133,400 – $193,200 CAN AnnuallyBase salary is just one part of the overall compensation at EA
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees
Certain roles may also be eligible for bonus and equity
For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees
Certain roles may also be eligible for bonus and equity.City:State:Community / Marketing Title:
Senior Software Engineer – Systems
Company Profile:We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more
We believe amazing games and experiences start with teams as diverse as the players and communities we serve
At Electronic Arts, the only limit is your imagination.EEOText:About Electronic ArtsEverything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.Days Open:
18
Can this position be remote?:
1
EEO Employer Verbiage:About Electronic ArtsEverything we do is designed to inspire the world to play
Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us
We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life
We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more
Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.Electronic Arts is an equal opportunity employer
All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law
We will also consider employment qualified applicants with criminal records in accordance with applicable law
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law. Recommended Skills

  • Application Lifecycle Management
  • C++ (Programming Language)
  • Debugging
  • Information Technology
  • Systems Engineering
  • Workflows

Tagged as: Business, Computer Science, Debugging, Frostbite Engine, IT, Lead, Lifecycle Management, Market, Requisition, Software, training, Workflows

Print Job Listing
We use cookies to improve your experience on our website. By browsing this website, you agree to our use of cookies.

Sign in

Sign Up

Forgot Password

Job Quick Search

Cart

Cart

Share