Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.

At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.

A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.

As a software engineer on the Compute Cell Lifecycle team you will create, support, and evolve the infrastructure at Roblox as we build out Roblox’s private cloud. The Cell Lifecylce’s mission is to create and manage a sustainable and reliable compute primitive across all backend environments (all on-prem and public cloud data centers) to all Roblox engineers. Come help us create, support, and evolve the infrastructure that manages the millions of containers that serve hundreds of millions of requests per second that power Roblox where you will have the opportunity to create long lasting impact on the entire company.

You will:

  • Build and evolve a cell primitive for Roblox that runs the backends for the vast majority of Roblox’s compute workload.
  • Work closely with other teams in Compute and across the company to develop new features, support for new workloads, and define the right cross-system APIs as we expand the footprint of ‘cells’.
  • Safely and reliably manage a critical at-scale system.

You have:

  • 3+ years of experience
  • Experience working in the Kubernetes ecosystem. Prior experience building Kubernetes operators or building/running Kubernetes distributions preferred.
  • Strong proficiency in Go or other well structured programming languages.
  • Enjoy working on critical, large-scale, cross-platform, multi-tenant distributed systems.
  • Prefer building systems automation over operational and repetitive tasks.
  • An appreciation for working on observability and reliability to build long term sustainable systems

This role has an in office requirement at least 3x per week.

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits.

Annual Salary Range

$218,540-$283,780 USD

Roles that are based in our San Mateo, CA Headquarters are in-office Tuesday, Wednesday, and Thursday, with optional in-office on Monday and Friday (unless otherwise noted).

You’ll Love:

  • Industry-leading compensation package
  • Excellent medical, dental, and vision coverage
  • A rewarding 401k program
  • Flexible vacation policy
  • Roflex – Flexible and supportive work policy
  • Roblox Admin badge for your avatar
  • At Roblox HQ:
    • Free catered lunches five times a week and several fully stocked kitchens with unlimited snacks
    • Onsite fitness center and fitness program credit
    • Annual CalTrain Go Pass

Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations for all candidates during the interview process.

Tagged as: Apis, Business, Data Centers, Ecosystem, Infrastructure, Kubernetes, Market, Observability, Optimism, Private Cloud, Public Cloud, Reliability, Software, Sustainable Systems, Systems Automation, training

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