Cliffhanger Games is a newly formed Seattle Studio focusing on blockbuster action-adventure games and pioneering next-generation emergent storytelling beginning with Marvel’s Black Panther. Join us to pursue your passion to build unique groundbreaking, and inclusive games that empower players to create incredible stories of heroic adventure. Become a foundational part of an ambitious, respectful and diverse team as we are looking for a Senior Environment Director to join our team.

The Senior VFX Director will work with a team of artists, designers, and engineers in realizing an immersive, interactive, visually compelling, and believable combat and game world experience. The Senior VFX Director will inspire and mentor the vfx team and cross discipline contributors in the creation of visual effects that enhance the moment-to-moment gameplay, motivate exploration, and narrativize a deep character and world story. Reporting to the Principal Art Director, the Senior VFX Director can balance maintaining performance metrics and vfx best practices towards gameplay and aesthetic excellence.

You are compelled to find unique and visually stunning vfx solutions that partner with camera and animation to evoke an emotional response during the combat experience. You see environmental visual effects as an opportunity to further immerse players into the worlds we build. You are someone who loves building and growing a team of accomplished world vfx and cross discipline developers. The Senior VFX Director will combine gameplay and vfx skills, technical knowledge, cross discipline collaboration, and vfx team leadership to breathe life into the characters and worlds our players will experience.

Responsibilities

  • Create character, combat, and environmental vfx using the latest industry standard tools including Unreal Engine, Houdini, Maya, and Nuke.
  • Work with team leadership to establish and uphold the vision and quality standards for our vfx content. This involves ensuring that vfx assets and the player experience remain consistent with the broader project creative goals.
  • Effectively foster a team and development environment that balances gameplay, aesthetics, and technical requirements.
  • Collaborate with cross discipline stakeholders ensuring vfx content works in tandem with camera, character, and animation presentation.
  • Collaborate with technical stakeholders in the development of vfx tools and pipelines ensuring efficient and high-quality output.
  • Partner with development directors and team leadership in scope capacity planning, milestone planning, and resource allocation.
  • Lead, mentor, and nurture the career development of the studio’s vfx team towards a healthy collaborative team environment.
  • Work with the Technical Art and Engineering Teams in the identification and maintenance of engine technology requirements and performance metrics needed to meet product goals.

Qualifications

  • Minimum 10 years’ experience in the games industry. 4+ years as a VFX director or equivalent.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $162,300 – $252,600 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $162,300 – $252,600 USD Annually

  • Jersey City, NJ :

º $179,850 – $252,600 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $162,300 – $213,300 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $162,300 – $230,150 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $134,250 – $202,100 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

Tagged as: Capacity Planning, Career Development, Collaboration, Focusing, Maya, Presentation, Resource Allocation, Storytelling, Team Leadership, Unreal Engine, Visual Effects

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