Job Description: EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, _FIFA _soccer, _NHL®_ hockey, and _EA SPORTS UFC_. The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table. Environment artists create an atmosphere and add realism, tone, and depth to a scene. Will also use shaders and textures to describe the surface appearance of different materials; such as fabric, hard surfaces including concrete or brick, and organic surfaces like dirt and grass. Through the use of their craft, will create visually balancing individual elements that, combined with world-building and characters produce a convincing environment. They need to use technical skills to create images that are not only visually pleasing but are also easy to render. **Your Responsibilities** – Work collaboratively with game designers and technical artists to understand and interpret design requirements with the engine’s technical limitations – Support the Art Director and Environment Lead in the overall vision for the game while taking ownership on environments and props as assigned. – Model, texture, light, prepare, place, and edit in-game environments to include basketball arenas, lighting, and props – Maintain a balance between visual quality and performance requirements – Keep artistic style consistent with defined visual **Your Qualifications** – Background in Art preferred with a good sense of mood, color, and spatial balance – Maya experience is required – Shader tuning experience is required – Mel scripting proficiency is a plus – Understanding game production workflow and systems preferred – Five or more years production experience (either game or film) **#LI-VEP1** Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including _Madden NFL_ football, _FIFA _soccer, _NHL®_ hockey, and _EA SPORTS UFC_. The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table. Environment artists create an atmosphere and add realism, tone, and depth to a scene. Will also use shaders and textures to describe the surface appearance of different materials; such as fabric, hard surfaces including concrete or brick, and organic surfaces like dirt and grass. Through the use of their craft, will create visually balancing individual elements that, combined with world-building and characters produce a convincing environment. They need to use technical skills to create images that are not only visually pleasing but are also easy to render. **Your Responsibilities** – Work collaboratively with game designers and technical artists to understand and interpret design requirements with the engine’s technical limitations – Support the Art Director and Environment Lead in the overall vision for the game while taking ownership on environments and props as assigned. – Model, texture, light, prepare, place, and edit in-game environments to include basketball arenas, lighting, and props – Maintain a balance between visual quality and performance requirements – Keep artistic style consistent with defined visual **Your Qualifications** – Background in Art preferred with a good sense of mood, color, and spatial balance – Maya experience is required – Shader tuning experience is required – Mel scripting proficiency is a plus – Understanding game production workflow and systems preferred – Five or more years production experience (either game or film) **#LI-VEP1** Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

Tagged as: Content, Electronic Arts, Imagination, Interactive Technology, Maya, Production, Project Management, Scripting, technical art, Visual Effects

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