About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience. This is your opportunity to join this new team that will shape the future of interactive entertainment.

About our team: We are starting a new team composed of a mixture of experienced EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.

About the role: Building environments and complex new worlds, the Environment team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As a Senior Environment Artist, you will work with both internal and external teams of the Environment domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with Art Direction and EA SPORTS Leads, to help develop both the visual and gameplay experiences – according to the goals of each.

Your Responsibilities:

  • Creating high-quality benchmark content, from individual assets to levels, sets, or stadiums/arenas and complex worlds .
  • Help guide an external outsourcing team of artists, while at times providing hands-on creation of 3D assets.
  • Manage the end-to-end art outsourcing prop creation process, including onboarding and maintaining communication with external art studios.
  • Collaborate closely with internal art leads and art directors to understand project requirements, environment asset specifications, and communicate these effectively to external partners.
  • Develop and maintain a comprehensive understanding of the environment asset workflow and ensure smooth integration of outsourced assets into the project pipeline.
  • Help to implement a cohesive feedback communication pipeline that supports efficient asset delivery, reviews, revisions, and final approvals.
  • Proactively identify potential issues or bottlenecks in the outsourcing process and implement effective solutions to ensure timely delivery and adherence to quality standards.
  • Work with the art directors and art leads to ensure that all environment assets are visually consistent and meet the project’s quality standards.
  • Participate in team meetings and contribute to the overall game development process.

Your Qualifications:

  • 7+ years of production experience in Environment Art/Level Art creation, preferably in gaming.
  • 3+ years experience working with outsource vendors.
  • You have advanced knowledge of Maya, Max, or similar 3D modeling software.
  • Experience with photogrammetry, ZBrush and Substance Designer is a plus.
  • High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
  • Strong asset creation abilities (hard surface, architecture and/or organic assets)
  • Strong knowledge of breaking down complex scenes into efficient asset sets and components.
  • Experienced working methodically, from initial grey-block through to final assets, iterating with low-fidelity content to determine the optimal approach, before building final assets.
  • A strong sense of proportion, scene composition, and lighting.
  • Knowledge in assessing scope, making recommendations, providing solid estimates, and delivering on time and to quality.
  • Experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
  • Experience collaborating with designers, engineers, and tech artists to evolve workflows, pipelines, and to problem-solve.
  • Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
  • Attention to detail and ability to work in a deadline driven environment.


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Tagged as: 3D Modeling, Asset Delivery, Innovation, Integration, Maya, Onboarding, Outsourcing, Photogrammetry, Revisions, Zbrush

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