完整的职位描述 Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.

With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.

To learn more, please visit: www.ubisoftgroup.com

19,000名育碧成员遍布在全球30多个国家工作,致力于通过打造新颖深刻的游戏体验来丰富玩家的生活。

在才华横溢的团队努力之下,一系列广受欢迎的游戏作品得以面世,如《刺客信条》、《孤岛惊魂》、《舞力全开》、《彩虹六号》,等等。育碧倡导职业发展机会均等,坚信多元化的员工背景和视角对于创建积极的游戏世界至关重要,从而确保玩家和团队成员都能够自由展示自我并获得成长。如果你有兴趣加入娱乐行业迎接重要挑战、研究尖端技术,拓宽行业边界,我们诚邀你加入我们共逐梦想,共同探索未知!

育碧上海是育碧在中国开设的第一家研发工作室,成立于1996年,一直站在中国游戏产业的前沿。工作室从事育碧经典游戏品牌《细胞分裂》、《刺客信条》、《魔法门》、《舞力全开》、《孤岛惊魂》、《阿凡达:潘多拉边境》等作品的联合研发。

秉承着“通过在中国开展业务,持续为集团创造更大价值”的使命,上海团队600多名来自世界各地的专业人才,在AAA游戏中的开放世界和动物角色研发、手游研发及游戏运营方面积累了行业领先的专识经验。

欲了解更多,请访问: www.ubisoftgroup.com


Job Description


About the Role

As a Senior Level Artist, you will be responsible for the graphical content of one or several basic game levels and must ensure that your work can be successfully integrated, taking the technological limits and artistic direction into account.

What you will do

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level(s).
  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
  • Build the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays.
  • Help estimate, after assessing level content with the art director/leader, workload and plan tasks per priority and per level.
  • Participate in the search of precise graphic references that are specific to the game level(s) and become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine.
  • Create the architectural and prop elements with texture and integrate them into the level. Participate in setting the properties of each of the objects in his/her map (e.g.: movement, collision, SFX, sound, etc.)
  • Verify the quality of the maps once they are imported into the game and make any necessary improvements.
  • Remedy the bugs entered by the testers to eliminate any anomalies.
  • Constantly optimize his/her map by, for example, adjusting the size of the level according to gameplay situations after assessment with the level designer.


Qualifications

  • Shipped at least 1-2 AAA Projects and knowledge in game-oriented modeling, texturing, and imaging or any other equivalent area.
  • Proven knowledge of 3D software (Maya, 3D Max, Blender, etc.).
  • Good knowledge of procedural creation software. Such as World Machine for terrain heightmap creation and Substance designer for the material.
  • Have a deep understanding of overall world design, lighting, texturing, etc.
  • Good organizational skills and the capacity to work in a team.
  • Ability to think critically to improve your work
  • Have initiative and be creative, with originality and resourcefulness in finding solutions.
  • Good communication skills in English, both oral and written.

Additional Information

Benefits and Perks from Ubisoft Shanghai:

  • We believe that working location flexibility is essential to employee engagement and contributes to our high value of work-life balance
  • A minimum of 15 days paid annual leave
  • Monthly meal and snack allowance
  • Premium medical insurance plan and free annual health check
  • Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
  • Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
  • Jumpstart your growth: A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
  • 10+ staff clubs featuring weekly sports and gaming activities and events

我们的福利及待遇:

  • 弹性工作制:我们高度重视工作生活平衡,支持员工灵活选择办公地点
  • 带薪假期:拥有美好的生活,才有工作的干劲,向所有正式员工提供至少15天的带薪年假,享受假期的亿点点快乐;
  • 零食福利:零食在手,快乐我有,工作之余也要吃吃喝喝保持快乐,每月都有零食补贴和餐补;
  • 健康与保险:我们重视每一位员工的健康,为大家提供五险一金及额外商业保险、补充公积金和免费年度体检;
  • 游戏礼包:游戏荒了?不要担心,阿育会出手。所有员工均可在Ubisoft Connect享受到我们所有发行的游戏,并有免费的图书和游戏借阅服务;
  • 心理健康与咨询:工作不emo,打工不破防。我们珍视每位员工的情绪问题,为给所有员工及其家属提供免费的心理情绪支持、工作生活相关讯息,以及身体健康辅导。
  • 学习机会:学习、充电、提高,统统安排上!我们十分注重员工的持续学习和成长,在这里你将得到丰富的内外部学习资源与机会,助你升级技能、加满经验。
  • 员工俱乐部:努力工作,尽情玩耍。我们拥有数十个员工俱乐部,丰富大家的业余生活,篮球瑜伽电竞羽毛球等你加入。


Ubisoft CSR commitment

Making a long-lasting positive impact for our players, our teams, our partners and our planet.

In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.

为我们的玩家、团队、合作伙伴以及地球持续带来积极影响

育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。

To learn more about Ubisoft’s Environmental Commitment

了解更多有关育碧对环境的承诺

Play Green: Ubisoft’s Commitment to Global Carbon Neutrality

2022 Update

https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update

Tagged as: Architectural, Content, Installation, IT, Leverage, Operations, Production

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