Job Description:

Job Description

As our new Senior Level Artist (f/m/d)  at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with our Ubisoft in-house engine.

What you will do: 

  • Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
  • Define, manage and delegate out resources from creation to placement.
  • Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
  • Share technical and artistic knowledge to mentor junior members of the team.
  • Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise.
  • Close collaboration with the Art Teams and the Level Design Team to develop an exceptional player experience.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
  • Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
  • Cooperation with other Ubisoft teams all around the world on a daily basis.
  • Scene management, asset integration and performance optimization.
  • Qualifications

    What you bring:

  • A minimum of 5 years’ experience in the games industry.
  • At least one shipped commercial AAA title.
  • Being used to work on tasks autonomously and to deliver results in time.
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
  • Ability to accept feedback and adapt to change.
  • Willingness to share your experience with other artists and drive to grow.
  • Drive to push the limits of current workflows and seek ways to improve them.
  • Fluent in English, both verbally and written.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art.
  • Understanding and skills in lighting.
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
  • Ability to work with level art specific techniques like scattering, terrain blending etc.
  • Solid understanding of Level Design.
  • What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.
  • Portfolio:

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. The portfolio should contain the following:

  • Examples of stylized and realistic environments scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.
  • Job Description

    As our new Senior Level Artist (f/m/d)  at Ubisoft Düsseldorf, you will be responsible for creating exceptional high quality and playable game environments with our Ubisoft in-house engine.

    What you will do: 

  • Support Level Design with your artistic vision and experience, prototype and implement stunning game worlds and environments for our projects.
  • Creation of high-quality level art content to setup the benchmark in respect of technical constraints and artistic direction.
  • Define, manage and delegate out resources from creation to placement.
  • Assess artistic content with Lead Artist and establish time and planning estimates by priority and level.
  • Share technical and artistic knowledge to mentor junior members of the team.
  • Be a reference for the level art team in relation to various artistic elements and find solution to complex issues that arise.
  • Close collaboration with the Art Teams and the Level Design Team to develop an exceptional player experience.
  • Communicate and collaborate with key stakeholders to confirm task direction and ensure consistency of work within the team.
  • Documentation, asset briefing, set-up placeholders and final beautification of in-game scenes with a focus on mood and storytelling.
  • Cooperation with other Ubisoft teams all around the world on a daily basis.
  • Scene management, asset integration and performance optimization.
  • Qualifications

    What you bring:

  • A minimum of 5 years’ experience in the games industry.
  • At least one shipped commercial AAA title.
  • Being used to work on tasks autonomously and to deliver results in time.
  • Be forward thinking and anticipate the needs of your project with a high degree of self-motivation and initiative.
  • Ability to accept feedback and adapt to change.
  • Willingness to share your experience with other artists and drive to grow.
  • Drive to push the limits of current workflows and seek ways to improve them.
  • Fluent in English, both verbally and written.
  • A keen eye for composition, proportion, and sense of scale.
  • Strong ability to tell stories through level art.
  • Understanding and skills in lighting.
  • Solid understanding of industry standard 3D modelling packages as well as texture & material creation workflows.
  • Ability to work with level art specific techniques like scattering, terrain blending etc.
  • Solid understanding of Level Design.
  • What to send our way:

  • Your CV, highlighting your education, experience and skills.
  • A cover letter including your earliest starting date, expected salary and why you would like to join us.
  • Portfolio:

    It is required that you submit a portfolio of your work with your application. You may do so by providing a link to an online portfolio (preferred), or attaching documents to your resume.

    All portfolios must contain a detailed shot breakdown of the work. It must be very clear what you, the applicant, are responsible for in your reel, portfolio, screenshots etc. The portfolio should contain the following:

  • Examples of stylized and realistic environments scenes.
  • Examples of mood and lighting.
  • Examples of environmental storytelling.
  • Examples of style variety.
  • Tagged as: Asset Integration, Collaboration, Composition, Content, Cooperation, IT, planning, Storytelling, Workflows

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