Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

You can learn more about our studio and values at .

We are looking for a talented and experienced Senior Animator to join the Apex Legends Animation team. We are picturing someone who is passionate about making games in a collaborative environment, with a team of experienced developers. In this role you will help to establish and realize an immersive experience through remarkable animations and gameplay.

What you’ll do…

  • Create high quality, believable animation content for Apex that both looks and feels amazing!
  • Truly own the content that you’re responsible for, from conceptualization (blocking, directing/co-directing mocap talent) through to realization (polished key-framing/motion editing, implementation in the game)
  • Work closely with Designers to ensure that we achieve responsive, immersive gameplay that feels rewarding to our players.
  • Work closely with the animators across Vancouver and LA to push our quality, share knowledge and inspire creativity.
  • Maintain communication across all relevant disciplines (production, design, art, audio, VFX) throughout the development of your areas of responsibility.
  • Work together with Artists and Riggers to establish both core and secondary functionality of our characters, weapons and abilities.
  • Help to establish efficient pipelines and procedures across the animation teams
  • Be proactive in assessing and evolving the experience of playing APEX

Ideally you will have…

  • 5+ years of professional game development experience
  • A strong understanding of video game animation development
  • A high level of proficiency with Maya (and ideally Motion Builder)
  • Experience with first person weapons/behaviors and full body/bipedal animations
  • An advanced understanding of motion editing (re-posing, re-timing and plusing mocap data)
  • Experience animating cameras, together with an understanding of cinematography.
  • Experience working closely with other domains – especially Designers, Engineers and Artist’s
  • Proactive work ethics and will take pride and responsibility for the continued success of Apex Legends

In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at .

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $113,300 – $171,700 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $111,500 – $171,700 USD Annually

  • Jersey City, NJ :

º $126,700 – $171,700 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $111,500 – $144,000 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $111,500 – $157,300 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

Tagged as: Animations, Apex, Cinematography, Conceptualization, Creativity, Design, Editing, Maya

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