Requisition Number: 176357

Position Title: Senior Technical Artist 2

External Description:

Rigging Supervisor / Senior Technical Artist ( EA Create : Rigging )

EA Create

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio and technology to life. Our teams consist of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We’re a diverse team that is unified through collaboration, culture and craft.

Rigging

EA Create Rigging, the versatile team mostly based between Vancouver, Canada, and Orlando, Florida is best known for creating amazing work in titles such as Football Club, Madden, UFC, Plants Versus Zombies, Apex Legends, Dead Space, and Battlefield to name a few; and we’re looking for a Rigging Supervisor to guide direction on upcoming titles.

Rigging Supervisor

The Rigging Supervisor is a primary member of the department’s technical leadership. Your work involves collaboration with other Rigging Supervisors, partnering with Development Directors, and reporting directly to the Rigging Technical Art Director. You will be responsible for multiple projects, acting as a point of escalation without daily production support being your main focus.

Responsibilities:

  • Technical oversight of the projects under your guidance
  • Regular check ins with Artists, Leads and Production to support their needs
  • Lead improvements within the Rigging space, both visual and technical
  • Collaborate with department technical leadership to align development
  • Define and estimate tasks / deliverables
  • Collaborate with our client partners
  • Mentor a diverse team of artists and technicians

Qualifications:

  • 6+ years experience with multiple shipped Game Titles or VFX / Feature Animation
  • Experience working with Technical, Creative, and Business Partners
  • Background in rigging and skinning complex assets
  • Expertise in Maya
  • Proficient scripting experience with Python tool building and PyQT / PySide
  • Knowledge of animation principles and human anatomy

Bonus:

  • Game Engine Experience (Commercial or Proprietary)
  • 3D Math Experience
  • Houdini Experience
  • Maya API Familiarity
  • Facial Rigging Experience
  • Motion Capture Familiarity
  • Knowledge of C++

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $129,050 – $204,600

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $127,850 – $204,600

  • Jersey City, NJ :

º $127,850 – $204,600

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $127,850 – $189,050

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $127,850 – $189,050

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.”

City:

State:

Community / Marketing Title: Superviseur.e du squelettage / Artiste technique sénior.e (EA Create Rigging) Rigging Supervisor / Senior Technical Artist

Company Profile:

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

EEOText:

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Days Open: 133

Can this position be remote?: 1

EEO Employer Verbiage:

About Electronic Arts

We exist to inspire the world to play. Through innovative technology and immersive storytelling, we deliver new ways of experiencing worlds of interactive entertainment for our millions of players worldwide. Our strength lies in the diversity of our people, combining creativity, innovation and passion. We fully champion inclusive culture, and provide opportunities for growing, learning, and leading that allows for the most impactful and rewarding work of our teams’ careers.

We put our people first, and we make sure they’re taken care of both in and out of the office. As we reflect on our learnings and successes from remote work, we aim to provide dynamic, collaborative and flexible work environments for our teams. Our employees connect through our Employee Resource Groups, which are actively involved in driving business decisions every step of the way. But our support doesn’t end at the workplace—we also encourage a balanced lifestyle with paid time off and new parent leave, free video games, fitness reimbursement and more.

Our goal is to provide a safe, respectful and inspiring workplace for all of our employees. Through our diversity, equity, inclusion and social responsibility programs, we’re doing the work to give everyone the space to be their full selves while giving back to our community. We’re looking for problem-solvers, game-changers, innovators, dreamers, doers—people that are ready to move the needle and build on our success. As our industry accelerates, we aren’t just keeping up—we’re staying ahead of the game.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. Electronic Arts also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Tagged as: Acting, Anatomy, Apex, Collaboration, Imagination, Leadership, Maya, Production Support, Python, Rigging, Scripting, Skinning

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