Job Description:

Job Description:

Elsewhere Entertainment is looking for a Rendering Engineerto join the development of a new IP.

Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!

As a member of the Engineeringdepartment, you’llbe optimizing, enhancing, and developing new rendering systems and developing the graphics systems for our shipping products as well as improving the workflows of our development team

You’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. 

You’ll help us by…

  • Develop, modify, optimize, and debug rendering engine systems

  • Deploy, evaluate performance, and test software on all supported platforms

  • Communicate features and development with production, engineering, design, and art teams

  • Participate in the performance and code review process

  • Collaboration and co-development with other engineering and art teams

  • Report to the Lead Graphics Engineer

  • You’re awesome because you have…

  • 3+ years of experience working in the game industry or related field

  • Bachelor’s degree in a Computer Science, Engineering, or Math related field

  • Understanding of computer architecture, GPUs, and memory systems

  • Strong programming background in C/C++

  • Experience writing shaders (HLSL or equivalent)

  • Development experience with a current generation platform (console, PC, and/or mobile)

  • Demonstrated ability to write efficient, readable, and reliable code

  • The ability to collaborate and thrive as part of a creative team

  • Creativity in problem solving and a positive, respectful team-first attitude

  • Organization methods and thecapabilitytomeet deadlines

  • Comfort with self-critique and accepting outside feedback

  • Bonus points for…

  • Shipped at least one game title

  • Demonstrated work with modern consoles, profilers and toolchains

  • Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs

  • Familiarity with physically based rendering/lighting

  • Background in collaborating and iterating with artists on graphics features

  • Enjoyment of playing a variety of video game genres and titles

  • Our World

    At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

    We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

    We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

    Ready to Activate Your Future?

    #elsewhere

    Job Description:

    Elsewhere Entertainment is looking for a Rendering Engineerto join the development of a new IP.

    Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!

    As a member of the Engineeringdepartment, you’llbe optimizing, enhancing, and developing new rendering systems and developing the graphics systems for our shipping products as well as improving the workflows of our development team

    You’ll help take the studio and our game from great to even better—with a focus on inclusivity, mutual respect (for ourselves and our players), thoughtfulness, empathy, professionalism, and collaboration. 

    You’ll help us by…

  • Develop, modify, optimize, and debug rendering engine systems

  • Deploy, evaluate performance, and test software on all supported platforms

  • Communicate features and development with production, engineering, design, and art teams

  • Participate in the performance and code review process

  • Collaboration and co-development with other engineering and art teams

  • Report to the Lead Graphics Engineer

  • You’re awesome because you have…

  • 3+ years of experience working in the game industry or related field

  • Bachelor’s degree in a Computer Science, Engineering, or Math related field

  • Understanding of computer architecture, GPUs, and memory systems

  • Strong programming background in C/C++

  • Experience writing shaders (HLSL or equivalent)

  • Development experience with a current generation platform (console, PC, and/or mobile)

  • Demonstrated ability to write efficient, readable, and reliable code

  • The ability to collaborate and thrive as part of a creative team

  • Creativity in problem solving and a positive, respectful team-first attitude

  • Organization methods and thecapabilitytomeet deadlines

  • Comfort with self-critique and accepting outside feedback

  • Bonus points for…

  • Shipped at least one game title

  • Demonstrated work with modern consoles, profilers and toolchains

  • Experience with PS4 GNM, Direct3D 12 and/or Vulkan APIs

  • Familiarity with physically based rendering/lighting

  • Background in collaborating and iterating with artists on graphics features

  • Enjoyment of playing a variety of video game genres and titles

  • Our World

    At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences.

    We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.

    We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.

    Ready to Activate Your Future?

    #elsewhere

    Tagged as: Apis, Collaboration, Computer Architecture, Computer Science, Creative, Creativity, Empathy, Engineering, Forging, Memory Systems, Problem Solving, Production, Professionalism, Rendering, Software, Workflows, Writing

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