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Join Our Team as a Quality Designer

“Motive” is the driving force within us that takes us from an idea to reality. Our studio provides a safe, trusting, and empowering environment for our game teams to unleash their creativity across massive brands. But we’re not talking about the expected, the conventional, the cliché. We want none of that. Here, you will play a significant role in making the extraordinary. You’ll also help shape our culture. Here, everyone has a voice, everyone can be themselves, everyone is welcome.

Motive QA (Montreal) is looking for a Quality Designer with a background in technology and tooling to join an established, experienced team working on a AAA title in development.

Reporting to the QA Development Director, you’ll work cross discipline with developers, partner teams and within QA to literally rewrite the book on how we test our games here at Motive.

You’ll ensure EA accomplishes its commitment to putting Players First, by working with our developers and partners to raise the bar on product quality. If that’s you then we want to hear from you

What You’ll Do:

  • You will help establish QA processes for all our engine, procedural, tooling and rendering teams
  • You will work with a senior programmers, software developers and tech artists supporting engine optimizations and performance monitoring from early concept to final release quality.
  • Participate in daily stand-ups and share updates with the wider QA team.
  • Use development tools to guide issue identification upstream and promote defect prevention.
  • Identify and propose high value automation and telemetry use cases to help evaluate performance and optimization efforts
  • Provide qualitative feedback to improve overall product quality and the perception of the art, content and features used in our games.
  • Determine how we can use player/internal data to support features at both the design and review stages and bring that voice into those meetings.
  • You will collaborate and promote best practices across our organization and share experiences across multiple studios.
  • Report progress and status through regular communication with appropriate managers and other partner teams.

To do this job well, you have:

  • 5+ Years of hands-on experience doing Quality Assurance and Quality Control working in an embedded, integrated product team in a QA capacity.
  • Familiarity with Unreal Engine and equivalent game engines
  • Experience working with Agile methodologies (Scrum, Kanban)
  • Knowledge of how software is made and deployed, as well as the tools used for Continuous Integration/Continuous Deployment (CI/CD).
  • Familiarity with coding languages (C++, C#, Python)
  • If you’re passionate about Game Development, have experience, and can work well in teams, we’d love to hear from you!

Tagged as: Automation, Creativity, Design, Python, Quality Assurance, Quality Control, Rendering, Telemetry, Tooling, Unreal Engine

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