[Unannounced Project] Client Software Engineer (클라이언트 개발자)

EA Korea Studio

We are EA’s game development studio based in Seoul, known for the FIFA Online series, a AAA sports game, as well as Need for Speed Online and MLB Online. Going beyond localizing global-scale games, we are on our journey to become an all-round game developer and lead a new trend in the gaming industry. Our mission is to inspire the world to Play!

EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service.

EA Korea Studio adheres to EA’s global systematic and documented development process throughout the whole production process, from development planning to game design confirmation, visual direction setting and implementation to QA. At the same time, EA Korea Studio makes improvements based on the feedback from those who participate in the development process by streamlining our processes and pursuing optimization.

  • You will be reporting to the development director.

Responsibilities

  • You will develop diverse game content and gameplay.
  • You will develop overall client systems and tools.
  • You will develop systems and tools for live service operations.
  • You will investigate and response to issues arising in the global live environment.

Qualifications

  • 2+ years of experience in related fields.
  • Proficiency in C/C++ and STL.
  • Collaboration experience in team-level development process.

Required Documents

※ If your application document exceeds 2MB, please upload it to Google Drive first, open it for all viewers, save the link in a notepad file, and then upload the file.

  • Resume and CV in Korean

Hiring Processes

  • Application Review – Assignment (Coding Test) – 3 Rounds of Interview – Negotiations (details subject to change)

Tagged as: Collaboration, Design, Operations, Production Process, Streamlining

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