Job Description: Job Description

Job Description

In order to continue delivering highly qualitative and innovative game plays we are looking for Graduates in Technical Art.

The Ubisoft Graduate Program is a two-year program for fresh Graduates who expect a career accelerator into the games industry. They will benefit from an individual development plan and follow-up in order to develop their skills in gameplay programming. Depending on the studio to which you are eligible, the Graduate Program may be a local track or an international track.

We are offering this opportunity on a local track: Over two years in the same studio, Graduates will have the opportunity to work on thrilling projects with multi-disciplinary teams in an international environment.

To learn more about this two-year program, please visit: Ubisoft Graduate Program

 

As a Technical Artist in the Ubisoft Graduate Program, you will be a key contributor to the seamless integration of art and technology in our games. This role is designed to accelerate the careers of recent graduates, providing a unique opportunity to make a significant impact on the visual quality and performance of our games.

As a member of the Tech Art team, your responsibilities will include:

  • Collaborating with artists and programmers to develop and implement tools, pipelines, and workflows that enhance the visual quality of game assets.
  • Ensuring the efficient integration of art assets into the game engine while optimizing for performance.
  • Participating in the development and maintenance of art-related tools and processes.
  • Troubleshooting and providing technical support for art-related issues.
  • Collaborating with cross-disciplinary teams to achieve artistic and technical goals.

Qualifications

Qualifications

  • Graduated or will graduate in 2024 from a Bachelor or Master’s degree in Computer Graphics, Computer Science, or equivalent, with less than 1 year of experience (excluding internships and apprenticeships).
  • Proficiency in scripting languages, such as Python, is a nice-to-have for creating tools and automation
  • Strong understanding of 3D art principles, shaders, and rendering techniques.
  • Familiarity with game engines (Unity, Unreal Engine, etc.) and the ability to work with artists to achieve the desired visual quality.
  • Ability to optimize and troubleshoot art assets for performance.
  • Strong problem-solving skills with attention to detail.
  • Passion for both artistic and technical aspects of game development.
  • You understand and care about player needs
  • Your passion and knowledge for video games will make a difference
  • You can work well both autonomously and collaborate within multicultural and cross-disciplinary team: your interpersonal skills are an asset for cooperating with multiple job families
  • As we are an international company, you are fluent in English and geographically mobile

Additional Information

As part of the Ubisoft Graduate Program, you will benefit from a full-time working contract.

Application period: February 5th (10:00am Paris time) – March 29th (6:30pm Paris time)

Location: Bordeaux (France), Lyon (France), Milan (Italy), Manila (Philippines)

 

We are an equal-opportunity employer and value diversity at our company. We develop an inclusive work environment that reflects the diversity of our players’ community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Job Description

Job Description

In order to continue delivering highly qualitative and innovative game plays we are looking for Graduates in Technical Art.

The Ubisoft Graduate Program is a two-year program for fresh Graduates who expect a career accelerator into the games industry. They will benefit from an individual development plan and follow-up in order to develop their skills in gameplay programming. Depending on the studio to which you are eligible, the Graduate Program may be a local track or an international track.

We are offering this opportunity on a local track: Over two years in the same studio, Graduates will have the opportunity to work on thrilling projects with multi-disciplinary teams in an international environment.

To learn more about this two-year program, please visit: Ubisoft Graduate Program

 

As a Technical Artist in the Ubisoft Graduate Program, you will be a key contributor to the seamless integration of art and technology in our games. This role is designed to accelerate the careers of recent graduates, providing a unique opportunity to make a significant impact on the visual quality and performance of our games.

As a member of the Tech Art team, your responsibilities will include:

  • Collaborating with artists and programmers to develop and implement tools, pipelines, and workflows that enhance the visual quality of game assets.
  • Ensuring the efficient integration of art assets into the game engine while optimizing for performance.
  • Participating in the development and maintenance of art-related tools and processes.
  • Troubleshooting and providing technical support for art-related issues.
  • Collaborating with cross-disciplinary teams to achieve artistic and technical goals.

Qualifications

Qualifications

  • Graduated or will graduate in 2024 from a Bachelor or Master’s degree in Computer Graphics, Computer Science, or equivalent, with less than 1 year of experience (excluding internships and apprenticeships).
  • Proficiency in scripting languages, such as Python, is a nice-to-have for creating tools and automation
  • Strong understanding of 3D art principles, shaders, and rendering techniques.
  • Familiarity with game engines (Unity, Unreal Engine, etc.) and the ability to work with artists to achieve the desired visual quality.
  • Ability to optimize and troubleshoot art assets for performance.
  • Strong problem-solving skills with attention to detail.
  • Passion for both artistic and technical aspects of game development.
  • You understand and care about player needs
  • Your passion and knowledge for video games will make a difference
  • You can work well both autonomously and collaborate within multicultural and cross-disciplinary team: your interpersonal skills are an asset for cooperating with multiple job families
  • As we are an international company, you are fluent in English and geographically mobile

Additional Information

As part of the Ubisoft Graduate Program, you will benefit from a full-time working contract.

Application period: February 5th (10:00am Paris time) – March 29th (6:30pm Paris time)

Location: Bordeaux (France), Lyon (France), Milan (Italy), Manila (Philippines)

 

We are an equal-opportunity employer and value diversity at our company. We develop an inclusive work environment that reflects the diversity of our players’ community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Tagged as: Computer Graphics, Computer Science, Integration, Python, Rendering, Scripting, Technical Support, Unreal Engine, Workflows

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