Full job description


We are a global team of creators, storytellers, technologists and so much more. At Electronic Arts, the only limit is your imagination.

We’re looking for a Playtest Product Owner [Quality Designer] who is passionate about learning and understanding complex systems. You will be challenged with scheduling & completing internal playtest sessions with teams across multiple locations and developing relationships with important development partners to ensure our experiences on Battlefield are of the highest quality. We are looking for someone experienced in and passionate about first person shooter games. You will be reporting directly to the Playtest Director in the Experiential Quality group of Battlefield Quality Verification.


  • Develop industry first activities & solutions for large-scale internal playtesting.

  • Work with Design and Production partners to plan out weekly playtest feature coverage.

  • You will need to be comfortable with compiling stability data drawn from multiple sources into cohesive and consumable summaries to communicate status and risk of your planned playtests.

  • Propose and provide solutions to scheduling concerns due to conflicts or stability issues.

  • You will partner with other QVS team members to plan and track playtesting coverage and activities.

  • Research solutions for increasing test coverage efficiency and collaborate with team members to implement them.

  • Help prioritize issues in the bug database to expedite bug-fixing efforts for future playtest sessions.

  • Document new processes and ensure they are rolled out to the playtest team.

  • Communicate with your peers in Quality Verification to share knowledge and promote professional growth.

Required Qualifications

  • 3+ years of experience in games/software development.

  • We are looking for someone with experience scheduling playtests or test teams tasks.

  • Understanding of defect and task tracking software (JIRA, Testrail, DevTrack)

  • In-depth knowledge of Agile software/game development.

  • Experience working on AAA+ Live Service titles.

  • You are familiar with in-game dev tools.

  • Familiarity with bug prevention and containment strategies.


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $73,200 – $101,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Tagged as: Agile, Bug, Business, Database, Electronic Arts, Imagination, IT, Jira, Learning, Market, Production, Research, Scheduling, Software, Testrail

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