For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film and mo-cap studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd.

We operate across multiple UK locations, with studios based in Oxford, Warwick, Liverpool, and Wakefield. Work-life balance is important to us, and we want everyone at Rebellion to work in the way that works best for them. So, if you are based in the UK, we are always open to discussing how we can support flexible/hybrid working options.

We are on the lookout for a Principal VFX Artist to join our passionate and growing VFX team, to help work on a variety of thrilling unannounced projects we have in the works.

As a highly experienced member of the VFX team, your role is to deliver art content at the highest possible quality. Your focus will be in a number of areas where your skills and experience can be best utilised to solve new pipelines, bring artwork up to standard and to assist the Lead Artist.


  • With direction from project lead, create consistent high-quality VFX at all levels of complexity, while proactively collaborating across all disciplines.
  • Drive best practices for production pipeline improvements and projects by taking ownership of key areas of documentation.
  • Challenge, identify and help re-define technical and artistic VFX processes such as new project tools and functions.
  • Track and update the progress of day-to-day tasks using the designated tracking tools.
  • Proactively drive optimisation and debugging.
  • Reference game design documents to maintain project consistency.
  • Understand team skillset and gaps in relation to the project. Facilitate knowledge sharing where needed and provide this feedback to the lead.


  • Expert knowledge of a game engine particle system editor.
  • Excellent knowledge of Houdini’s Particle Simulation or EmberGen.
  • Expert knowledge of 2D particle texture creation.
  • An expert knowledge of Photoshop, Substance Designer or other 2D packages.
  • Knowledge of Perforce.
  • Able to translate concept and reference artwork into real-time particle effects, and an ability to produce high quality art assets.
  • Knowledge of 3d software such as 3D Studio Max, Maya, and Blender.
  • Knowledgeable of lighting and HDR.


We offer an extensive benefits package to our team including:

  • 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days)
  • Private Medical Insurance, healthcare cash plan, including dental and Vision
  • Life Assurance, Income Protection & Critical Illness Cover
  • Enhanced Family Leave
  • Interest Free, Tax-Free loans
  • Enhanced Pension Scheme
  • EAP a range of Mental Health and Wellbeing Support
  • Plus loads more… including a wide range of discounts, freebies, and social events!

About Us

Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms.

Find out more about us here

Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being.

We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products.

If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website. Visit our Careers website to view all our live vacancies: Rebellion: Careers

Tagged as: Artwork, Debugging, Design, Maya, Perforce

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