Job Description:

Job Description

At the Bordeaux studio, you will join the Lighting team on the studio’s next project, based on the Assassin’s Creed license.

RESPONSIBILITIES:

  • Produce interior and exterior lighting for open environments in our proprietary game engine.
  • Analyze current and ongoing environments, to maximize the quality of lighting on characters and environments.
  • Propose artistic references to improve the visual aspect of the game
  • Work in collaboration with Level Artists and Level Designers in charge of environments to propose, implement and optimize lighting in each context.
  • Implement and integrate feedback from the Art Director and your Lead into your work 
  • Qualifications

  • First experience as a Lighting Artist on a real-time project
  • Good knowledge of 3D software such as Maya, 3Ds Max, etc.
  • Strong knowledge of theories governing physical light, power and color temperature of different types of electric or natural light sources, etc.
  • Understanding of CGI technologies applied to lighting, for both real-time and pre-calculated rendering.
  • Strong team spirit, good interpersonal skills and ability to work independently.
  • Cinematographic and photographic knowledge: framing, shot scale, scene composition, atmospheric lighting, shadow play, etc. 
  • Skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

    Job Description

    At the Bordeaux studio, you will join the Lighting team on the studio’s next project, based on the Assassin’s Creed license.

    RESPONSIBILITIES:

  • Produce interior and exterior lighting for open environments in our proprietary game engine.
  • Analyze current and ongoing environments, to maximize the quality of lighting on characters and environments.
  • Propose artistic references to improve the visual aspect of the game
  • Work in collaboration with Level Artists and Level Designers in charge of environments to propose, implement and optimize lighting in each context.
  • Implement and integrate feedback from the Art Director and your Lead into your work 
  • Qualifications

  • First experience as a Lighting Artist on a real-time project
  • Good knowledge of 3D software such as Maya, 3Ds Max, etc.
  • Strong knowledge of theories governing physical light, power and color temperature of different types of electric or natural light sources, etc.
  • Understanding of CGI technologies applied to lighting, for both real-time and pre-calculated rendering.
  • Strong team spirit, good interpersonal skills and ability to work independently.
  • Cinematographic and photographic knowledge: framing, shot scale, scene composition, atmospheric lighting, shadow play, etc. 
  • Skills and competencies show up in different forms and can be based on different experiences, that’s why we strongly encourage you to apply even though you may not have all the requirements listed above.

    Tagged as: Collaboration, Composition, Maya, Rendering

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