Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when experienced people have creative freedom, they’ll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide.

Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Apex Legends is looking for a creative Lead UX Designer to help shape the future of our game. You’ll manage a team of UX designers, work with team members across the game to shape features, and collaborate with other Experience Design Leads to ensure quality and timeliness of all seasonal features. Your work will be split between management of the team, and individual contributions to high-level systems and features. You’ll design new features and interactive flows from early concepts through to release. While helping grow other UX designers on the team.

If you have experience developing streamlined interaction systems for games, managing a team of UX designers, and you are familiar with the live service model, we are looking for you!

Reporting to the Director of Experience Design, You will:

Responsibilities

  • Collaborate with, and take direction from, the Experience Design Directors and feature team members to take important UX-heavy features from concept to completion on a large project

  • Work with other designers and engineers, to understand and determine UX goals for evolving features

  • Guide the career development of reporting UX Designers, ensuring the team is challenged, growing, and productive.

  • Independently design solutions: concepts, wireframes, and prototypes while iterating based on your research, team feedback, and user feedback

  • Work with Production to coordinate schedules, and ensure the right designers are on the right tasks

  • Create process flows, wireframes, and visual design mockups to conceptualize and communicate detailed interaction behaviors for multiple environments and audiences

  • Build rapid prototypes for iterative design, ensuring they make for the best possible player experience

  • Document and promote awareness of UX standards, and push to improve UX design workflow processes

Qualifications

  • 4+ years of experience in UX design

  • 2+ year of management experience

  • Shipped at least 1 game or large-scale non-game project, in a UX design role

  • Experience with user-centered design, and a fascination for understanding how users experience a product

  • Proficient in user experience design tools (e.g. Figma, Adobe Creative Suite, Adobe XD, Axure, or Omnigraffle)

  • Experience with the User Research Lab process, and understand how to use it.

  • Understand the importance of documentation and teaching others

  • Enjoy creative problems, and value respectful feedback processes

  • Broad taste in games

Valuable Additional Skills

  • Experience developing UX for AAA games, multiplayer games, live service games or FPS genre

  • Knowledge of Apex Legends, or other competitors in the AAA Battle Royale space.

  • Understand interaction design problems across and input constraints across consoles and PC.

  • Degree in Interaction Design, Psychology, Human Factors, Industrial Engineering or related HCI discipline

Next Steps

As part of the application process, we may ask you to complete a practical work exercise. Apply online with a resume that includes a portfolio link.

Ceci ne s’applique pas au Québec.

COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $161,100 – $239,700 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $142,900 – $239,700 USD Annually

  • Jersey City, NJ :

º $187,400 – $239,700 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $153,100 – $206,200 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $142,900 – $230,000 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $133,400 – $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

#J-18808-Ljbffr Recommended Skills

  • Adobe
  • Adobe Creative Suite
  • Axure Rp
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Tagged as: Adobe Creative Suite, Career Development, Creative, Interaction Systems, Management, Production, Research, Service Model, Visual Design

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