WHAT MAKES US EPIC?

At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.

Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.

ENGINEERING – UNREAL ENGINE
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide. What You’ll Do

Epic Games, Inc. seeks a Lead Rendering Programmer in San Diego, CA to lead a graphics programming team.
In this role, you will

  • Enhance and maintain the rendering capabilities of Unreal Engine 5 with a focus on real-time ray tracing techniques.
  • Optimize performance of features on multiple platforms (especially consoles) and across games and enterprise applications.
  • Answer technical questions from licensees to include writing technical documentation and delivering presentations, internal design discussions, and teaching content teams how to use code features.
  • Identify technical and developmental risks and obstacles and planning, generating and implementing solutions.
  • Keep up to date on current techniques, research, graphics data, hardware.

What we’re looking for

  • Requires a Bachelor’s degree in Computer Science or a related field, plus 4 years of experience in related occupations.
  • Requires four 4 years of experience in the following:
    • Developing game engine technology using C++; graphics APIs;
    • Shader languages including DirectX/HLSL;
    • Low level graphics APIs including DirectX 11/12, Vulkan, and console APIs;
    • 3D rendering algorithms and data structures; multithreaded systems;
    • Optimizing system performance.

California Base Pay Range

$209,399 – $307,119 USD

ABOUT US

Epic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.
Like what you hear? Come be a part of something Epic!

Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here .

Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here . Employers have access to artificial intelligence language tools (“AI”) that help generate and enhance job descriptions and AI may have been used to create this description. The position description has been reviewed for accuracy and Dice believes it to correctly reflect the job opportunity. Report this job

  • Dice Id: RTX1851e1
  • Position Id: E141

Tagged as: Algorithms, Apis, Architectural Design, Automotive, Computer Science, Content, Creative, Engineering, Game Engine Unreal Engine, Hardware, IT, Media, planning, Presentations, Rendering, Research, Teaching, Technical Documentation, Time Ray, Unreal Engine, Writing

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