What We Do

Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide.

What You’ll Do

The Fortnite Technology team are looking for a Lead Platform Programmer passionate about leading a team and solving problems in the PC space. You will lead other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state. This role covers a wide range of specialties such as Rendering and partnering with IHVs through optimized platform code and ensuring critical features are available and performant for the Fortnite user base. If you’re an experienced engineer looking for an opportunity to grow in the leadership space and contribute to both Fortnite and Unreal Engine development, we want to talk to you!

In this role, you will

  • Lead a team of highly-skilled individuals and set the path forward for the PC platform, outlining key problem spaces and opportunities for growth and technical improvement
  • Provide continuous feedback and mentorship for your team to help them grow and excel
  • Implement and improve various low-level systems that interface with platform APIs, i.e. memory allocators (physical and virtual), file systems, input systems, graphics APIs, etc
  • Analyze and continuously strive to solve and optimize problems related to a modern game engine (load times, memory usage and platform specific performance issues)
  • Make improvements to platform toolchains, i.e. compiler/linker support, deployment to device, SDK upgrades, platform specific data management tools, debugger integration, crash reporting, etc
  • Partner with stakeholders across Fortnite and Unreal Engine to establish clear priorities and define expectations which translate to a scope of work the team can effectively deliver on
  • Deliver ongoing, transparent communication with a focus on expectations, fostering trust with your team, internal stakeholders and external partners

What we’re looking for

  • Strong programming background, C++ knowledge and well-versed in software engineering principles
  • Experience in a lead position or demonstrable ability to grow into the role
  • Experience with a broad range of engineering areas in shipping games or real-time visualization systems, with special attention given to low-level code and deep optimization
  • Experience with OS level systems, Windows APIs and common frameworks are a plus
  • Experience with development tools and profiling on modern systems, including PC, console, and/or mobile
  • Experience developing in a large codebase at a fast pace, making trade-offs between usability, performance, and power
  • Prior shipped Unreal Engine projects a plus

This role is open to multiple locations (including WA).

Pay Transparency Information

The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).


Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical.

#J-18808-Ljbffr Recommended Skills

  • Api
  • C++ (Programming Language)
  • Coaching And Mentoring
  • Data Management
  • Gnu Linker
  • Game Engine

Tagged as: Apis, Codebase, Data Management, File Systems, Integration, Leadership, Mentorship, Rendering, Sdk, Software Engineering, Time Visualization, Unreal Engine, Unreal Engine Development, Usability

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