Lead 3D Artist

The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidiaries, Gearbox Software and Gearbox Publishing. Gearbox Entertainment has become widely known for successful game franchises including Brothers in Arms and Borderlands, as well as acquired properties Duke Nukem andHomeworld. Gearbox’s ambition is to entertain the world and its key driving objectives include the pursuit of happiness for our talent, partners and customers, the prioritization of entertainment and creativity and a measured respect for profitability. For more information, visitwww.Gearbox.com.

The Lead 3D Artist’s job is to oversee and follow the art team’s work and quality specific to the 3D & 2D creation of props, environment assets, vehicles, pickups, and other similar 3D content.

They care about the quality, performance, technical pioneering, and how assets are properly created via 3D modeling & texturing.

Upholding the vision & goals defined by the Directors, Designers, and Level Artists while also having direct creative input and planning in that collaboration.


  • Collaborate with Art Directors, Lead Level Artists, Level Artists & Game Designers for definition of art asset needs and expectations
  • Ensure 3D & 2D art assets maintain quality, excitement, and originality as it relates to other triple-A games, Gearbox’s’ own desires, and Project vision
  • Lead, motivate, and serve as a 3D technical and creative resource for the art team, assisting in the resolution of art asset planning, issues, design, function, and performance
  • Maintain art content aesthetic consistency & creativity from beginning to end of a project
  • Detect significant problems and find the best “artistic/technical/organizational” compromise
  • Create a fun & inspirational environment while coaching artists by providing reviews, growth plans, and generally assisting in their skillsets
  • Ensure art assets are created based on concept or reference to the visual standards of the project
  • R&D new techniques, tools, and technology to best serve Project needs and keeping the art team at Gearbox at the forefront of innovation


  • Must have a wealth of 3D modeling, and texturing experience.
  • Fill in the creative blanks and help realize the Art Directors and Projects aesthetic & creative intent by working with the concept team, providing misc. forms of reference, and harnessing your imagination
  • Match art needs with the proper artists playing to their skillsets, desires, and interests
  • Relay and follow through with Art Director & other teams’ feedback to the art team
  • Collaborate with the FX & Tech Art teams to define art content specs and ensuring proper implementation & performance
  • Work with the other art leads on a regular basis to effectively manage art asset direction, modeling, texturing, lighting, FX, optimization, proper implementation, and debugging to meet the aesthetic, stylistic, and technical quality bars
  • Provide regular feedback to content artists verbally, via JIRA, through email, or other visual presentation (such as paint overs, additional concept art, reference, tweaked geometry, etc)

Gearbox Entertainment believes that all team members should be able to enjoy a work environment free from all forms of discrimination and harassment. We are committed to reflecting the diversity of the world we strive to entertain. As an Equal Opportunity Employer, we provide fair and equal treatment to all team members and applicants. We do not discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, disability, genetic information, pregnancy or maternity, veteran status, or any other status protected by applicable national, federal, state, or local law. Recommended Skills

  • Debugging
  • Geometry
  • Jira
  • Lighting
  • Concept Arts
  • Imagination

Tagged as: 3D Modeling, Collaboration, Creativity, Design, Imagination, Innovation, Prioritization, Texturing

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