Job Description

What you will do

As a Junior Technical Animator, you are responsible for designing and maintaining animation workflows, as well as providing character binding solutions.

You will provide scalable solutions based on team and project requirements to maintain and drive the quality and appearance of character animation, and optimize animation processes and tool development.


作为初级技术动画师 您需要负责设计和维护动画工作流程以及提供角色绑定方案 同时您需要根据团队以及项目需求提供可扩展的解决方案来维持和推动角色动画的质量和外观 并且优化动画流程和工具开发


What you will bring

  • Background in animation or animation programming design
  • Familiar with and able to create character bound skins in 3D software (3dMax / Maya / Motionbuilder)
  • Familiar with the basic rules of animation
  • Understand and use basic 3dmax, Maya script expressions, or Python
  • Good teamwork and communication skills
  • Good self-learning ability, constantly seeking improvement.
  • Love gaming and have a deep understanding of AAA game animations


  • 动画专业或者动画程序设计专业背景
  • 熟悉并在3d软件(3dMax / Maya / Motionbuilder)中制作角色绑定蒙皮
  • 熟悉动画基本规律
  • 理解并使用基本3dmax maya脚本表达式 或 Python
  • 良好团队合作沟通能力
  • 良好的自我学习能力 不断寻求改进
  • 热爱游戏 对AAA游戏动画有深入理解

Tagged as: Animations, Binding, Design, Maya, Python, Teamwork, Workflows

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