Job Description

As a Generalist Programmer, you are versatile and highly motivated to innovate, bursting with ideas for new game development technology. You are interested in a variety of technologies and are open to working on different tools and systems as needed. You thrive off the opportunity to create new systems that enable our game creators to build larger, more immersive open worlds.


  • Build and enhance systems to support our technology and tools.

  • Analyze and understand the requirements of our content team to design new engine systems.

  • Analyze CPU and memory usage and help optimize performance.

  • Diagnose and fix defects, as well as help create tools to improve debugging.

  • Learn new technologies and figure out how to integrate them in our content workflows.

  • Program in a clear and structured manner that meets performance, maintenance, modularity, scalability and compatibility requirements.

  • Be thorough and rigorous in code structure.


You are driven by a challenge – you love R&D and figuring out how integrate the latest technologies into your current project. You are eager to learn from your peers and understand the importance of offering and receiving feedback. You believe in team ownership of what you craft. You can’t wait to work with your colleagues to share ideas and solve complex problems.

Aside the above, we are looking for someone aligned with our studio’s core values who has the following skills and experience:

  • Bachelor’s Degree in computer science or computer engineering (or equivalent training or experience)

  • Proficiency in the C/C++ languages

  • Experience with programming and debugging of complex applications

  • Interest in most aspects of game technology development (audio, 3D, animation, gameplay, UI, network and tools)

The following would be a bonus:

  • Knowledge of common video game engines

Additional Information

The Studio

Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators at studios around the world to build even better, more immersive worlds across our major brands.

We are a part of Ubisoft’s 20,000 team members, working across more than 40 locations around the world, and are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. The team’s dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Who We Are

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves.

To get there, we are creating a safer, more inclusive work environment, giving back to the communities where Ubisoft operates by working with local non-profit partners, and by working to reduce the environmental impact of our business. Read more about our commitment to social impact here.

Please read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Winnipeg to maintain a respectful and inclusive work environment and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.

Ubisoft Winnipeg encourages applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, neurodivergent people, women, 2SLGBTQIA+ people, and people who live at the intersections of those identities and experiences. Ubisoft Winnipeg is committed to providing accommodations for accessibility upon request. A real live person will review your application (in this case, Sheena!) While we’re doing that, get to know a bit more about our studio and our team.

Additional Information

This role is based in our Winnipeg studio, with the opportunity for hybrid work within Manitoba.

Tagged as: Compatibility, Computer Engineering, Computer Science, Debugging, Design, Modularity, New Engine Systems, Scalability, Workflows

Job Overview
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