EA SPORTS Madden NFL is the best-selling sports property in U.S. video game history. Madden NFL is an immersive, simulation-based, authentic NFL interactive experience that empowers fans to play out their NFL fantasies. Madden NFL has entertained fans for over three decades with more than 130 million lifetime units sold.

Madden NFL is developed by EA’s Tiburon Studio in Orlando, FL, and Madrid, Spain. The team prides itself on innovation and creative collaboration. We’re looking for talent with a passion for sports to create experiences that connect with football fans around the world to grow the love of the sport.

We looking for a Technical Experience Designer who is passionate about solving complex problems and building experiences to delight our players

Your Responsibilities

  • The Technical Experience Designer bridges the gap between artists and software engineers.
  • Work with the UI team (Artist, Engineers, Designers) to solve problems, refine workflows, and polish the UI to create an outstanding user experience, from concept to implementation.
  • Create and implement UI screens, widgets, script animations and effects for game front-end and HUD.
  • Recreation of authentic broadcast overlays and in game overlays to match styles: Create state-of-the-art in-game content, with a goal of organization, reusability and with the thought of developing for a live product (easily updatable)
  • Break-down features into defined structures, components, and processes that meet the technical, aesthetic, and functional requirements of the game’s vision
  • High fidelity rapid prototyping for UX evaluation
  • Stay up-to-date on changes in technology, regarding hardware, art packages, and new asset creation techniques
  • Investigate new techniques and implement them within the game.
  • Advocate for user experience, product consistency, and design excellence.
  • You will report into the Development Director of the team you’ll be part of.

Your Qualifications

  • Experience prototyping, developing and maintaining UI features from concept to release.
  • Experience with scripting languages (C#, Actionscript…), visual scripting or other Object Oriented programming languages.
  • Good knowledge of Photoshop and other applications from Adobe suite (After Effects, Adobe XD)
  • Experience with UI/UX implementation in game engines desired, such as Unity or Unreal.
  • Strong technical skills, and ability to quickly learn new proprietary production tools and workflow
  • Strong attention to detail in both visual animation and programming
  • Excellent problem solving skills: a successful candidate must be able to quickly identify and debug issues.
  • Ability to communicate clearly with both engineering and art, articulating both the needs of the art team and the constraints of tech.
  • Must be able to document all tools on the internal wiki and support artists on the use of new tools.

Additional Qualifications

  • A portfolio that showcases relevant work that contains well thought out process and excellent craft execution, in the areas of UI/UX technical design (motion graphics and game development is a plus.
  • Good understanding of UX methodology, and Design theory.
  • Understanding of revision version control software. Knowledge of Perforce is ideal.
  • Visual, UX or Motion Design Experience.
  • Degree in a relevant visual art or technical subject highly desired (BSc Computer Science or Game Programming, Game Art and Design Diploma or related).

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Tagged as: Animations, Bridges, Collaboration, Design, Innovation, Problem Solving, Prototyping, Rapid Prototyping, Scripting, User Experience, Workflows

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