WHAT MAKES US EPIC?At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.ARTWhat We DoPush your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire.What You’ll DoEpic Games is searching for highly talented and creative Environment Artists, ranging from entry-level to experienced seniors, to join our team in building some of the best-looking environment assets and props for our collaboration with Disney. Applicants will need to demonstrate a strong artistic ability, bringing with them a solid understanding of form, function, detail, the ability to interpret concept art, plus the technical skills to bring their work to life in Unreal Engine 5. Artists are required to be versatile and build ideally both organic and hard surface assets. Push your artistic talent to the limit on a team of world-class environment, character, and concept artists who strive to innovate and inspire.In this role, you will

  • Model and texture a wide variety of props/assets
  • Creatively model from rudimentary or unfinished concepts, showing an understanding of the goals of the design, to final, production-ready models
  • Create solid, high-fidelity textures of any given surface
  • Some environment layout in engine, but primarily a DCC-driven role

What we’re looking for

  • Highly skilled in relevant software; 3DS Max, Maya, Photoshop, Zbrush, Substance, etc
  • Solid communicator with the ability to work between disciplines
  • A desire to work with complex and high-detail models
  • Technical expertise in low poly modeling and baking to create mobile-friendly assets
  • Great texturing skills and experience with PBR & materials
  • Ability to take 2D concept art to completion
  • Ability to provide feedback to outsourcers
  • Complex, technical shader knowledge and background is a plus

This role is open to multiple locations in North America (including CA, NYC, & WA).Pay Transparency InformationThe expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs).New York City Base Pay Range$136,652—$227,754 USDCalifornia Base Pay Range$120,254—$200,424 USDWashington Base Pay Range$114,788—$191,314 USDABOUT USEpic Games spans across 19 countries with 55 studios and 4,500+ employees globally. For over 25 years, we’ve been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic’s award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent.Like what you hear? Come be a part of something Epic!Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy .Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found .

Mediatonic

Tagged as: baking, Collaboration, Creative, low poly, Maya, Production, Texturing, Unreal Engine, Zbrush

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