We are looking for an Engineering Manager to join our Frostbite Rendering team who will report to our Director of Engineering.

We are Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine that empowers game creators to shape the future of gaming! We achieve this by developing leading-edge engine features and world-class tools. Our experienced team from across the globe is dedicated to building innovative technology and working with teams across EA to create amazing games. You will join us in the global rendering team, driving the technology forward to power future titles and push the boundaries of visual quality in games. We focus on providing a powerful platform abstraction layer that uses graphics hardware and APIs in efficient, scalable ways.

You will..

  • Hire, motivate, and manage engineers to implement the Frostbite Rendering roadmap
  • Grow individuals’ careers by coaching, mentoring, providing feedback and finding opportunities
  • Coach teams using agile principles and industry-standard engineering methodology
  • Be accountable for and improve your team’s code quality, productivity, and team health by promoting Frostbite standards and implementing software development best practices
  • Foster a culture of diversity to empower teams by encouraging an inclusive environment where all opinions are heard
  • Work with Frostbite leaders to plan development work, monitor workload, and communicate progress against commitments
  • Collaborate with Engineers on the team, Technical Directors, Product Owners, Program Managers and other Engineering Managers across multiple locations


  • You have experience managing software engineers as direct reports
  • You have experience developing software in an advanced technology environment
  • You have experience formally leading software teams
  • You have demonstrated a servant leadership mindset in your teams


  • 3+ years of experience with game development and/or real-time C++ application development
  • General understanding of modern computer graphics, APIs and techniques
  • Experience working with highly distributed teams


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.


  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 – $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Electronic Arts

Tagged as: Apis, Application Development, Computer Graphics, Leadership, Rendering, Software Development

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