Company Description

The Molasses Flood is a CD PROJEKT game development studio located in the greater Boston area. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project set in The Witcher universe. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply.


Job Description

The Molasses Flood is looking for a Gameplay Engineer with a focus and deep understanding of 3Cs, Senior or Mid level, to focus on implementation and fine tuning the systems for camera, player movement and control, on a new multiplayer title set within the world of The Witcher. Our ideal candidate has deep experience working across disciplines to design these systems, is a skilled communicator, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

The person in this role will report to the Lead Gameplay Engineer. This role could also be performed remotely within the continental US and Canada, and according to US East coast core hours. Benefits and salary available vary by country. OR this role may be performed per our hybrid work model in the greater Boston area (Tues/Thurs in our office and Mon/Wed/Fri work from home), with relocation assistance available.

RESPONSIBILITIES:

  • Focusing on the 3C’s of Character, Camera, and Controls, the person in this role will work closely with designers, animators, and other engineers on system prototyping and implementation, ensuring the systems built meet the project code standards.

  • Develop and implement systems in engine in a multiplayer environment, using C++ and Blueprints.

  • Communicate and collaborate across departments as it pertains to 3C’s systems: work closely with gameplay design and engineers, as well as production in managing the prioritization, implementation, and scope of the game’s systems as they pertain to camera, controls and character.

  • Follow the code quality standards set by the team.

  • Collaborate with everyone on the team and across disciplines in achieving the overall vision of the game.

  • Solicit and incorporate feedback from team members regarding existing systems.


Qualifications

  • Proven success in creating compelling and innovative 3Cs systems in 3rd person, multiplayer games.

  • Strong understanding of core 3C concepts such as camera behaviors, state machines, character movement systems, animations, and controls accessibility.

  • Extensive knowledge of current game titles, as well as movies and other visual arts, to use as reference for crafting and communicating original ideas.

  • The ability to communicate fluently with engineering, art, narrative and production.

  • Candidates must have a US work permit or citizenship, or Canadian citizenship.

  • Curiosity, kindness, and a positive and professional can-do attitude.


NICE TO HAVES:

  • Unreal Engine 5 experience

The expected annual salary range for this position is $125,000 – $185,000, negotiable, for US hires. Salary offered will be based upon a number of factors, including but not limited to: skill set, years and quality of experience, and suitability for the role.


Additional Information


What we offer (US hires):

  • 100% company paid medical, dental, and vision plans available – for employees and dependents
  • 401K with matching
  • Company paid long & short term disability plans, and life insurance
  • Profit sharing plan
  • Unlimited PTO and flexible schedule
  • Environmental company paid offset of employees’ carbon footprint via Wren.co
  • Positions worked in office are hybrid: M/W/F work from home & T/Th work in office, with lunch provided on the in office days
  • Dog friendly office
  • Many opportunities for advancement as our team grows and takes on new challenges

The Molasses Flood is proud to be an equal opportunity employer. We are committed to embracing and celebrating diverse thoughts and backgrounds throughout our organization. Employment at The Molasses Flood is based on ability – not an individual’s race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decisions, or any other characteristics protected by applicable law. We will ensure that individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform essential job functions, and to receive other benefits and privileges of employment.

California Candidates: TMF abides by all policies set forth in the CCPA/CPRA. For more information, please contact HR or visit the California Privacy Protection Agency website: https://cppa.ca.gov/

All your information will be kept confidential according to EEO guidelines.

Tagged as: Animations, Communication, Focusing, game development, Prioritization, Problem, Production, Prototyping, System

Print Job Listing
We use cookies to improve your experience on our website. By browsing this website, you agree to our use of cookies.

Sign in

Sign Up

Forgot Password

Job Quick Search

Cart

Cart

Share