Designer – iron
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Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let’s say that again-iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.
Currently, we’re working on two exciting projects, an original Iron Man™ action-adventure game and what’s coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.
Motive is looking for a Level Designer to create extremely fun, satisfying game levels that align with our creative vision.
Responsibilities:
- Design major game levels that are playable, enjoyable and immersive.
- Partner with technical and game design team members to understand and address constraints while maintaining AAA quality levels
- Work in collaboration with level artists to ensure playability of levels and graphic fidelity.
- Contribute to playtests and design discussions and critiques.
- Help improve the game editor
- Test and troubleshoot areas that are not working in the game engine and fix them
- Work with Usability Lab to produce A/B tests and other important usability studies.
Qualifications:
- You have 5+ years’ experience in video game level design with experience on at least one AAA title
- Experience using visual scripting and level design tools
- Communicate design decisions and design documents creation
- Can work with partners to implement upon a vision
- Prototype ideas and share those ideas with important partners
- Comfort and capability in creative and technical design discussions
- Interest in the environmental aesthetics
- Understanding of function vs. form relationships, and what makes a game level fun and intriguing
- Must work well in a team spanning artists, programmers, and designers. We’re looking for someone who excels in the environment that new game creation demands.
- Break down tasks and work with production to produce estimates and priorities.
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