Job Description:

Job Description

Ubisoft Annecy is looking for a Level Designer (W/M/NB) for its Production Studio to join our teams responsible for developing a AAA game.

Reporting to the Lead Level Designer, you will be responsible for the design and integration of gameplay elements in the game environment (from conception to the debug phase). You will work in close cooperation with the Level Artists and other disciplines involved in the project development.

Your main tasks will be:

· Respect the creative direction to realize the Level Design

· Create missions and events using the visual scripting tool

· Take responsibilities of game features and / or map area

· Scripting various elements while respecting the technical constraints

· Set up and adjust enemies’ position and ingredients

· Balance content and debug

· Collaborate with the different disciplines involved in the game development (artists, narrative designers …)

· Confirm the playability of the environment with the testers, Level Artists and Gameplay Programmers

Qualifications

You have at least a significant experience as Level/Mission Designer on AA / AAA game productions

Independent, rigorous, and inventive, you have a very good knowledge of video game culture in general, as well as knowledge of at least one game engine.

Required skills:

· Layout and / or mission design proficiency

· Technical knowledge using editors and scripting tools (visual scripting)

· Ability to understand the creative direction of a game and to extend this vision to creating a mission

· Ability to defend and question your choices

· Proactivity and problem solver oriented

· Excellent knowledge of video games and general culture

· Good level in English (spoken and written)

Job Description

Ubisoft Annecy is looking for a Level Designer (W/M/NB) for its Production Studio to join our teams responsible for developing a AAA game.

Reporting to the Lead Level Designer, you will be responsible for the design and integration of gameplay elements in the game environment (from conception to the debug phase). You will work in close cooperation with the Level Artists and other disciplines involved in the project development.

Your main tasks will be:

· Respect the creative direction to realize the Level Design

· Create missions and events using the visual scripting tool

· Take responsibilities of game features and / or map area

· Scripting various elements while respecting the technical constraints

· Set up and adjust enemies’ position and ingredients

· Balance content and debug

· Collaborate with the different disciplines involved in the game development (artists, narrative designers …)

· Confirm the playability of the environment with the testers, Level Artists and Gameplay Programmers

Qualifications

You have at least a significant experience as Level/Mission Designer on AA / AAA game productions

Independent, rigorous, and inventive, you have a very good knowledge of video game culture in general, as well as knowledge of at least one game engine.

Required skills:

· Layout and / or mission design proficiency

· Technical knowledge using editors and scripting tools (visual scripting)

· Ability to understand the creative direction of a game and to extend this vision to creating a mission

· Ability to defend and question your choices

· Proactivity and problem solver oriented

· Excellent knowledge of video games and general culture

· Good level in English (spoken and written)

Tagged as: Content, Cooperation, Creative, Integration, Proactivity, Problem, Production, Project Development, Scripting

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