Job Description

Start: Immediate

Duration: Full Time

Location: Liverpool or Remote (UK)

We’re looking for an Experienced AI Designer to work closely with the Lead Designer to drive and implement world class combat gameplay as we develop an exciting unannounced title.

Responsibilities

  • Design and own features and systems that enhance the core game pillars and combat experience (e.g. AI behaviours, boss fights, weapon behaviour, enemy archetypes, aiming systems, combat managers, combat modes, player engagement, etc).
  • Guide features through from concept, prototyping and iteration phases until they reach the player’s hands.
  • Collaborate closely with other designers, programmers, and artists to ensure consistency across the board while striving for the best creative results.
  • Provide technical leadership by setting guidelines and benchmarks for the team, ensuring their technical workflow is efficient and reliable.
  • Create supporting documentation for features you own, ensuring they can be easily handed over and understood by content creators as required.
  • Meet with the wider team to share the vision, discuss progress, tackle setbacks, provide feedback, and generally help other crafts realise a feature’s potential.
  • Adapt to technical and production constraints, reviewing designs when and as often as needed.
  • Plan work to ensure the features you own are delivered on time to an exceptional level of quality.
  • Mentor and review the work of other members of the design team, while providing feedback.
  • Stay up to date on best practices to keep up with the industry & develop your skills and refresh your knowledge.

Job Requirements

Required Skills and Experience

  • Shipped at least one completed title as a designer.
  • Experience working with AI visual scripting tools.
  • Knowledge of and experience with level editing tools and scripting (Unreal Engine or similar).
  • Ability to breakdown and analyse mechanics to understand what key elements make for fantastic game design.
  • Strong interpersonal and communication skills including verbal and written skills.
  • A willingness to receive feedback, iterating if required and improving your craft as whole.
  • Clear understanding of the different areas of the production pipeline and how they collaborate to form intuitive and engaging moment to moment gameplay.
  • Experience working within an Agile development framework (Scrum, Kanban etc).

Desired Skills And Experience

  • Experience working with AI Behaviour Trees and/or Finite State Machines
  • Experience using scripting languages (LUA, Python etc)

Important

The interview process for the AI Designer role is made up of 3 stages:

  • First interview (45 minutes) – An informal chat to discuss your experience and working history relating to the position with members of our Design team. In return, we will provide a full overview of the role, life at the studio as well as answer any questions you may have.
  • Second interview (45 minutes) – Second Interview with our Studio Creative Director and Studio Design Director. This role will be focussed on the project and your skills and experience. You will have the opportunity to understand how our design teams work and the overall structure of our teams.
  • Final interview (30 minutes) – A final Interview with our Studio Head and Studio Production Director. This will be a chance for you to get to know the Senior Management team and all the things that make Lucid, Lucid! You will have a lot of opportunities to ask any questions about the studio and Culture.

Our recruitment process typically takes 2-4 weeks depending on availability. We work our process around your availability and try to be as accommodating as possible. A member of our recruitment team will be in touch prior to your first interview and will keep in contact throughout the process. If you have any specific questions prior to this please contact [email protected]

Lucid Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We can provide suitable adjustments during our recruitment processes. Should you require adjustments/flexible arrangements to interview, or take up a role at Lucid, please let us know in the notes/cover letter section of your application. This will not affect your application.

Tagged as: Design, Editing, Leadership, Mechanics, Prototyping, Python, Scripting, Unreal Engine

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