Company Description


Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

The Role

As a Level Designer, you’ll be accountable for the creation, tuning and documentation of game levels and worlds, with optimum playability at the forefront of everything you do.

You’ll contribute to the development of a highly skilled and ambitious design team working on Beyond Good & Evil 2, creating astonishing content and utilizing the technical possibilities of our inhouse engine. You’re looking for a creatively rewarding, exciting opportunity to work on a new type of open-world experience, that provides stimulating challenges.

You will collaborate and communicate with finesse and ease, conversing with a dynamic and diverse group of gifted artists, designers and technicians to ensure momentum and steer the project through each stage of the process. You are that trusted colleague who can express and present ideas, as well as make informed decisions autonomously.


  • Be a strong contributor in creating amazing spaces to play in and explore.
  • Propose, prototype, and implement gameplay spaces that tie together systemic open-world gameplay with the game’s narrative and quests to create a sense of place.
  • Layout, build from initial block out to final polish in our inhouse Engine.
  • Lay out your environment in detail (place settlements, non-player characters, encounters‚Ķ)
  • Use integration tools to create explorable and rich gaming spaces.
  • Work with the Design Team and the Environment Artists to make gameplay and Levels function harmoniously.
  • Work with Art Team to ensure artistic unity with the entire project.
  • Prototype rough level layouts quickly and efficiently.
  • Author and maintain design documentation.
  • Playtest and iterate on world/level content to ensure the highest quality.
  • Work as part of a team to resolve design and gameplay issues as they emerge during development.


  • A college diploma in Game Design or equivalent (undergraduate degree an asset)
  • At least 7 years of experience in video game level design or related experience (having worked on an open-world AAA game, an asset)
  • Have experience with multiplayer and/or cooperative games
  • Experience using game engines (e.g. Unity or Unreal) + knowledge
  • Exceptional collaboration, communication, interpersonal, and presentation skills
  • Ability to accept feedback and adapt to it
  • A keen eye for detail

Additional Information

Being part of Ubisoft Montpellier it’s having access from day one to :

– Flexibility in your working hours and the possibility of working remotely under the conditions set out in the Ubisoft charter.
– 20 days of remote work per year from a European Union country (reserved for profiles with European citizenship);
– 50% reimbursement of your travel expenses or a mileage allowance if you use your bike as a means of transport;
– Our games library where you can borrow the latest Ubisoft games, those of our competitors, and console games;
– Our CSE and its preferential rates on a wide range of shows, cinemas, concerts, sports halls, theme parks, and lots of other good deals.

Check out to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Tagged as: Design, Integration

Job Overview
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