Welcome to Maxis , home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don’t settle for seeing the world only as it is, but strive to build a world as it could be.

Teams are building the next generation game and creative platform, Project Rene and reimagining The Sims that players know and love with even more new ways to play. We’re excited you’re interested to learn more about how you can join our team and dream big.

You will be reporting to the Development Director .

As a UI Engineer with Maxis, you will work on UI within the game. The work will range from rapid prototyping to production development. Most of the work will be done in Unreal Engine, both in C++ and Blueprints. Some prototypes and features may be done with different tools and frameworks.

Responsibilities:

  • Work with designers, producers, artists, other other engineers to contribute to a shared vision for compelling UI/UX features.
  • Write quality code following the project coding standard and established engineering practices.
  • Develop UI/UX prototypes and refine existing ones.
  • Design production level UI/UX subsystems.
  • Write software requirements and technical specifications.
  • Provide time estimates for tasks.
  • Implement production level game UI/UX subsystems.
  • Optimize code to reach the desired performance.
  • Document designed and implemented components.
  • Learn new technologies needed to complete the tasks and grow as an engineer.

Qualifications:

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • 3+ years of programming experience.
  • C++ experience.
  • Understand game design principles.
  • Experience with core UI principles, best practices and accessibility.
  • Desktop (PC/Mac) development experience required.
  • Experience prototype and developing consumer-oriented UI systems.
  • Document specifications.
  • Strong communication abilities.
  • Experience with Unreal Engine is suggested.
  • Experience with mobile platforms suggested.
  • Experience building UI systems for multi-platform games, apps..
  • Experience with multiple UI frameworks.

Ceci ne s’applique pas au Québec.

Bc Compensation And Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 – $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Want to work with some of the most beloved franchises in gaming? We are the Casual Mobile group at EA, and our portfolio includes both original and iconic IPs such as Design Home, Sim City Build-It, Covet Fashion, Pogo, and other catalog titles. Here at the Casual Mobile group we value a growth mindset backed by transparency and integrity. Our culture is rooted in leveraging creativity, data and product acumen to build compelling world-class mobile experiences for hundreds of millions of players around the world.

As a Director of Game Economy, you will work closely with game leaders across our portfolio to establish game and economy best practice, develop product design insights, and contribute to setting product roadmaps. You’ll also partner with game leaders to develop growth and talent strategies for developing designers. You will report to the Mobile Casual Head of Design.

Responsibilities

  • Oversee economy design of portfolio of titles
  • Provide direction and support to teams to develop economic strategy for each title
  • Work hands-on with each title’s economy to provide recommendations for actionable changes and future feature opportunities
  • Establish Economy best practice solutions across the portfolio for tuning, modeling, impact measurement, and regular monitoring
  • Partner with teams to define how new features interact with existing economies, testing strategies, quantify and prioritize opportunities within roadmaps
  • Mentor team PM & Designers how to analyze, model and execute on performant economies
  • Use market research as a competitive benchmark and identify evolving best practices and implementations
  • Contribute to broader portfolio strategies and product planning initiatives

Qualifications

  • 10+ years of experience in game design or product management
  • 5+ years in roles focused on economy design
  • Expertise in modeling, simulating, and forecasting economic changes to business KPIs
  • Proficient in coaching and mentorship
  • Ability to balance work across multiple titles and initiatives

Ceci ne s’applique pas au Québec.

Compensation And Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):

º $170,500 – $259,300 USD Annually

  • New York (depending on location e.g. Manhattan vs. Buffalo):

º $167,300 – $259,300 USD Annually

  • Jersey City, NJ :

º $202,600 – $259,300 USD Annually

  • Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $180,100 – $237,200 USD Annually

  • Washington (depending on location e.g. Seattle vs. Spokane):

º $167,300 – $238,500 USD Annually

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $151,800 – $208,900 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Tagged as: Communication, Creative, Creativity, game design, IT, Market, Production, Production Development, Rapid Prototyping, Software Requirements, Subsystems, Unreal Engine

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